BoltThunder (ala Troy Benjegerdes with special sauce.)
;-)
-gc
On 10/18/2012 04:56 PM, Troy Benjegerdes wrote:
[snip]
In your estimation, what would it take to build a prototype with
decent shader support for something like OpenGL 4.2 support?
I'd like to see this too. I'm debating cashing out part of my 401k
so I can spend a couple of months full time working on this.
Would you be willing to put up some cash (or equivalent engineering
time) to make this happen? I think this could be a great crowdfunding
project, but its going to take lots of people to put in time and/or
money.
My company builds communications and virtualization services for
companies using KVM/LINUX.
I do not have the engineering expertise to work on something like
this, other than if you had a piece of hardware I could write the
kernel driver and DRI parts to make it work in X. MESA components
might be a learning curve there for me as I do not know much about
MESA.
Let me get you thinking about something then. Let's say we put an
InfiniBand card in your KVM host machine. Now we design a board using
the OpenShader and the Infiniband FPGA code
( https://bitbucket.org/carter00/infiniband-fpga ), so that the board
has a couple of ports:
* power
* infiniband
* DVI/HDMI
* USB
This board becomes your 'dumb terminal' that connects to the KVM/Linux
host, and you have the right X/DRI driver magic in KVM, the X libs, and
the kernel to do RDMA-pass-thru all the way to the userland application
running in KVM.
(If you don't like InfiniBand, you can just do
s/Infiniband/Data Center Ethernet/ if you like)
For additionally sillyness, integrate x2go.org code into the fpga, either
as hardware, or running on a cpu core.
Begin Patent troll bait ---->
[IP NOTICE: this design concept is released under a GPLv3/AGPL/Open
Hardware license, and the IP is also available under alternative licenses
for commercial implementation for a fee]
<---- End Patent troll bait
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