Also, ATI and nVidia are motivated by revenue, strongly affected by
competition. Consumer pressure is towards more FPS and more realism,
which translates to higher performance. Although both companies have
"mobile" solutions, their flagships will always be the most power-hungry
computing devices you can buy.
Intel competes against ARM by having higher peak performance, while ARM
competes against Intel by having higher performance per Watt. In the
GPU space, PowerVR is ARM and nVidia and AMD are Intel. Our goal should
be to compete (at least in an abstract sense) with PowerVR.
If you supply open-source drivers, you already won (at least in
end-users hearts, not in the corporate world).
With a PowerVR included on my newest Intel board (DN2800MT) the graphics
stops at the framebuffer console. No X, unless I use a closed binary
distribution specific to mobile phones. I feel like travelling back to
times when there was no driver for nv/ati cards.
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