The difference is, the OGD1 carries the cost of two very large and expensive 
FPGAs.  A dumb frame buffer wouldn't require any programmable components; it 
could be all hardwired logic and a big block of fast RAM.  That should make it 
a lot more affordable, for the applications where it's suitable.

Jack Carroll

----- Original Message -----
From: [email protected]
To: [email protected]
Sent: Friday, December 7, 2012 10:56:42 PM
Subject: Re: [Open-graphics] Open Framebuffer board


It's funny because it's almost... like the OGD1
http://wiki.opengraphics.org/tiki-index.php?page=OGD1
but with only slightly lower specs.

Le 2012-12-08 04:27, Jack Carroll a écrit :
> In principle, this sounds reasonable.

>
> Jack Carroll
>
> ----- Original Message -----
> From: "Dieter BSD" <[email protected]>
> To: [email protected]
> Sent: Friday, December 7, 2012 8:15:42 PM
> Subject: [Open-graphics] Open Framebuffer board
>
> Here is a summary of what I think we want in an open framebuffer 
> board:
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