I would like to propose formation of a mutual-benefit cooperative,
governed using the https://github.com/enspiral/loomio/wiki tool,
with the 'membership' requirements being submitting code, documentation,
and testing.

As for social contract, let's start with:

http://www.debian.org/social_contract

Why re-invent the wheel when there's a perfectly good, well tested
social contract ready for us to use?

On Sat, Dec 29, 2012 at 12:11:37AM -0800, gary sheppard wrote:
> Perhaps a modification of the Apache 2.0?
> 
> http://www.ifosslr.org/ifosslr/article/view/69
> -- 1a) This link is to a PDF that compares the CERN Hardware Lic and the
> TAPR Hardware Lic and proposes an alternative for business concerns based
> on the Apache 2.0 lic.
> 
>  As for the Open Graphics "entity", how about a non-profit foundation?
> Write up a good solid "social contract", get the Lic in order, setup the
> foundation and it's legal guidance's.
> 
> Obviously keeping thing's transparent is the key to avoiding paranoia as
> much as possible.
> 
> Gary
> 
> 
> On Fri, Dec 28, 2012 at 7:52 PM, Timothy Normand Miller
> <[email protected]>wrote:
> 
> > Back under Traversal, we had a license that was attached to source files
> > and put up on the Wiki that explained that Traversal had copyright in a
> > dual-license manner, and that anyone had the right to strip off these
> > licensing terms and make it pure GPL.
> >
> > Unfortunately, this didn't work out so well, because some individuals
> > assumed that it was ONLY GPL and were bothered when they saw this stuff end
> > up in a commercial product.  This is despite the fact that the licensing
> > terms were in every source file and on the wiki and stated this clearly.
> >
> > SO, as a formality, to avoid this problem, I think I need to apply a
> > special license.  There should be only one license, which is that I (as its
> > benevolent guardian) have legal control over it, and that at any time,
> > another individual wanting to fork the published code can CONVERT it to
> > GPL.  This is an explicit step of removing one license and applying another
> > in accordance with the original licensing terms, rather than simply
> > removing one of two concurrent licenses.
> >
> > This way, in the remote chance that the hardware has revenue potential, I
> > can license it to some company or other under arbitrary (i.e. non-GPL)
> > terms, and it's all above-board, because the version I'm licensing is NOT
> > GPL and NEVER WAS.  This also affords me the opportunity to work into the
> > license any necessary disclaimers pertaining to avoiding potential conflict
> > of interest with my work at Binghamton University, etc., etc.
> >
> > Now, just to be clear, just because I have LEGAL control doesn't mean I
> > have complete MORAL control.  Sure, I'm probably going to end up writing
> > most of the code, but I have gotten design advice and other documentation
> > from other contributors to this project, and there will be lots of other
> > kinds of input, like from people synthesizing some GPU configuration for
> > standard cell and reporting back timing and energy info.  This is still
> > morally public property, so it's not like I can just pocket the money.  It
> > has to be invested in open hardware and software projects, and it's also my
> > job to ensure that this is done wisely.
> >
> > Let the endless discussion and paranoia begin.  :)
> >
> > --
> > Timothy Normand Miller, PhD
> > Assistant Professor of Computer Science, Binghamton University
> > http://www.cs.binghamton.edu/~millerti/<http://www.cse.ohio-state.edu/~millerti>
> > Open Graphics Project
> >
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-- 
--------------------------------------------------------------------------
Troy Benjegerdes                'da hozer'                 [email protected]

Somone asked my why I work on this free (http://www.fsf.org/philosophy/)
software & hardware (http://q3u.be) stuff and not get a real job.
Charles Shultz had the best answer:

"Why do musicians compose symphonies and poets write poems? They do it
because life wouldn't have any meaning for them if they didn't. That's why
I draw cartoons. It's my life." -- Charles Shultz
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