It sounds like we have a social contract.

Now Get coding. 

There are some kids on my block that will get extremely excited
when I show them an FPGA board and recompile the GPU

I'm going to have to quit talking about it and either do a ghetto
resistor VGA DAC with the board I have, or fabricate a new board
with ethernet, DDR3 ram, a Xilinx spartan6-LX25T, and a displayport.

Here's another question... How does everyone feel about the 
Milkmist One as a first standard development platform? It's $799 USD,
and has a xc6sLX45.



On Fri, Jan 04, 2013 at 03:16:00PM -0500, Timothy Normand Miller wrote:
> I'm sure I've failed to take into account lots of good advice, and I
> apologize for that.  We'll get it straightened around.  Really, I'd rather
> be working on code right now.  Anyhow, here's a more informal version of my
> objectives and the licensing and policy terms I'd like to apply.
> 
> 
> 
> 
> 
> OBJECTIVES
> 
> 1.  The OpenShader GPU hardware design (OGA2H) is an open-architecture GPU,
> intended to facilitate any scientific or academic pursuit that would benefit
> from having a complete hardware-implementable GPU.  Scientists and engineers
> are encouraged, for instance, to download this design, make modifications
> pursuant their hypotheses, and synthesize and simulate the baseline and
> modified designs to test those hypotheses.  Those modifications can be
> shared under the terms of the GPL and contributed back to the main project
> by explicit agreement and copyright assignment.  See Policies for details.
> 
> 2.  OGA2H may be licensed commercially, such that the terms of the GPL do
> not
> apply, in exchange for royalties.  The same applies to any patentable
> technologies therein.  These royalties will be invested primarily in this
> and other open hardware and free software projects.  Indeed, the sole
> purpose behind leveraging legal IP protections (copyrights, patents, and
> trademarks) is to earn revenue that can be used to further the goals of
> Free Software and the free exchange of scientific advancements.  This is
> assumed to be reasonable on the basis that hardware (i.e. chip)
> manufacturing
> currently cannot be done without significant monetary expenditures.
> 
> 
> 
> LICENSES
> 
> This and derivative works are available under two licenses:
> 
> 1.  Commercial:  In exchange for licensing fees, a licensee may use this
> work under the terms of a negotiated contract.
> 
> 2.  Copyleft:  This work is available under the terms of the GPLv2.
> 
> If the trademark "OpenShader" is present in any source files, then both
> licenses apply.  If "OpenShader" is absent from all source files, then only
> the GPLv2 applies.
> 
> 
> 
> POLICIES
> 
> 1.  To make contributions that the the Commercial license does not apply to,
> you must fork the project by explicitly removing "OpenShader" from all
> source files.
> 
> 2.  Contributions to the main project are accepted from individual
> developers
> only by explicit prior arrangement.  In such cases, copyright must be
> assigned to the original licensor so that the Commercial licensing terms
> can be applied.
> 
> 3.  Contributions to a fork will not be pulled into the main project.
> Ambiguous cases (e.g. where the contributor neither entered into an
> agreement with the Open Graphics Project nor removed OpenShader) will also
> be considered off-limits.  However, a contributor may contribute his/her
> own original changes separately under the terms of Policies 1 and 2.
> 
> 4.  Periodically, GPL-only snapshots will be made available, with
> specially-marked version numbers.  These releases are recommended for use
> in cases where commercial licensing is not relevant (e.g. academic or
> scientific pursuits).  Those wishing to contribute their modifications to
> the main project must do so under Policy 2.
> 
> 5.  The original licensor is free to file for "defensive" patents pertaining
> to technologies in the main work (to which the Commercial license applies).
> The original licensor is barred from pursuing royalties for uses where the
> Copyleft also applies but may leverage the patents in pursuit of violations
> of either license.  Royalties received will be invested primarily in this
> and other open hardware and free software projects.
> 
> 6.  Technologies patented by third-party contributors and then contributed
> to the main project are defensible by the third party under the same terms
> as Policy 5.  Any such patents or intentions to file for patents must be
> disclosed prior to acceptance of any contribution, and the existence of the
> patent may be grounds for rejection of the contribution.  Any contributor
> who fails to make this disclosure or files for patent rights subsequent to
> the acceptance of a contribution forfeits their right to any share of
> royalties earned by the licensing of THIS work under Commercial terms.
> However, they retain their rights to defend their patents against any other
> infringements, unrelated to this work or in violation of licensing terms.
> 
> 
> 
> -- 
> Timothy Normand Miller, PhD
> Assistant Professor of Computer Science, Binghamton University
> http://www.cs.binghamton.edu/~millerti/<http://www.cse.ohio-state.edu/~millerti>
> Open Graphics Project

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-- 
--------------------------------------------------------------------------
Troy Benjegerdes                'da hozer'                 [email protected]

Somone asked my why I work on this free (http://www.fsf.org/philosophy/)
software & hardware (http://q3u.be) stuff and not get a real job.
Charles Shultz had the best answer:

"Why do musicians compose symphonies and poets write poems? They do it
because life wouldn't have any meaning for them if they didn't. That's why
I draw cartoons. It's my life." -- Charles Shultz
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