> Case in point: Who's paying Timothy's bills, and why has he been so
> motivated to keep pushing OpenShader along?
>
>
I was motivated to start the OGP in 2004 because at the time, there wasn't
any off-the-shelf graphics card that had FOSS driver support.  ATI, for
instance, had just decided to stop publishing docs for the Radeon 9200 (or
some similar model at the time, I forget exactly which).  I thought it
would be productive and fun to use my skills as a graphics chip designer to
solve this problem.

I decided to change the direction of the project (the earlier approach had
only very limited success anyhow) in early 2012 because I discovered that
there were no particularly good GPU simulators and there was no
open-architecture GPU at all.  It's completely different for CPUs, with
plenty of open-architecture designs and really good cycle-accurage and
energy-accurate simulators.  To get tenure, I'm going to have do something
that makes a substantive impact on my field.  Why not do it an area I'm
really passionate about?  Why not leverage something already going on?  Why
not have a positive impact on both the FOSS community and the academic
community at the same time, with the same project?  Also, I think it would
be a lot of fun and a really compelling challenge solve this gaping problem.

Also, I go to work every day to pay my bills.  And I certainly don't think
OpenShader is going to change that (at least not for the better).




Now, I need to stop wasting time on this discussion and write some code.
 Seriously.  I know it's important to get the copyright stuff worked out,
but it pains me to think of all the code I could have written instead in
the same amount of time.





-- 
Timothy Normand Miller, PhD
Assistant Professor of Computer Science, Binghamton University
http://www.cs.binghamton.edu/~millerti/<http://www.cse.ohio-state.edu/~millerti>
Open Graphics Project
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