Someone on IRC pointed out that 16 bits for the shift amount for e.g. SHLI is overkill. What more interesting thing can we do there? Did someone suggest that we combine all of those shifts to use one opcode? Or maybe they should be put into the opcode 0 space.
So many suggestions, I lose track. What can we do that is smarter here? -- Timothy Normand Miller, PhD Assistant Professor of Computer Science, Binghamton University http://www.cs.binghamton.edu/~millerti/ Open Graphics Project
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