Found an add for this: http://www.altera.com/literature/ug/csc_ug.pdf
It appears to be general purpose for: Xout Xin Yout = [A]*Yin + [b] Zout Xin So it would convert any color space to any color space. Also does this operation come up often in a shader? That is: vector(3) = matrix(3x3)*vector(3) + vector(3) -- JRT _______________________________________________ Open-hardware mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-hardware
