Today’s post is a guest post from William Hertling, author of the award-winning 
Avogadro Corp: The Singularity Is Closer Than It Appears and A.I. Apocalypse, 
near-term science-fiction novels about realistic ways strong AI might emerge. 
They’ve been called “frighteningly plausible”, “tremendous”, and 
“thought-provoking”. By day he works on web and social media for HP. Follow him 
on twitter at @hertling or visit his blog williamhertling.com.

I’m a huge fan of William and his writing as you can see from my review of his 
book Avogadro Corp. So when William offered to write a guest post on how to 
predict the future, I enthusiastically said yes. Take a look – and take your 
time.

Pretty much everyone would like a sure-fire way to predict the future. Maybe 
you’re thinking about startups to invest in, or making decisions about where to 
place resources in your company. Maybe you just care about what things will be 
like in 10, 20, or 30 years.

There are many techniques to think logically about the future, to inspire idea 
creation, and to predict when future inventions will occur.

I’d like to share one technique that I’ve used successfully. It’s proven 
accurate on many occasions. And it’s the same technique that I’ve used, as a 
writer, to create realistic technothrillers set in the near future. I’m going 
to start by going back to 1994.

Predicting Streaming Video and the Birth of the Spreadsheet

There seem to be two schools of thought on how to predict the future of 
information technology: looking at software or looking at hardware. I believe 
that looking at hardware curves is always simpler and more accurate.

This is the story of a spreadsheet I’ve been keeping for almost twenty years.

In the mid-1990s, a good friend of mine, Gene Kim (founder of Tripwire and 
author ofWhen IT Fails: A Business Novel) and I were in graduate school 
together in the Computer Science program at the University of Arizona. A big 
technical challenge we studied was piping streaming video over networks. It was 
difficult because we had limited bandwidth to send the bits through, and 
limited processing power to compress and decompress the video. We needed 
improvements in video compression and in TCP/IP – the underlying protocol that 
essentially runs the Internet.

The funny thing was that no matter how many incremental improvements we made 
(there were dozens of people working on different angles of this), streaming 
video always seemed to be just around the corner. I heard “Next year will be 
the year for video” or similar refrains many times over the course of several 
years. Yet it never happened.

Around this time I started a spreadsheet, seeding it with all of the computers 
I’d owned over the years. I included their processing power, the size of their 
hard drives, the amount of RAM they had, and their modem speed. I calculated 
the average annual increase of each of these attributes, and then plotted these 
forward in time.

I looked at the future predictions for “modem speed” (as I called it back then, 
today we’d called it internet connection speed or bandwidth). By this time, I 
was tired of hearing that streaming video was just around the corner, and I 
decided to forget about trying to predict advancements in software compression, 
and just look at the hardware trend. The hardware trend showed that internet 
connection speeds were increasing, and by 2005, the speed of the connection 
would be sufficient that we could reasonably stream video in real time without 
resorting to heroic amounts of video compression or miracles in internet 
protocols. Gene Kim laughed at my prediction.

Nine years later, in February 2005, YouTube arrived. Streaming video had 
finally made it.

The same spreadsheet also predicted we’d see a music downloading service in 
1999 or 2000. Napster arrived in June, 1999.

The data has held surprisingly accurate over the long term. Using just two data 
points, the modem I had in 1986 and the modem I had in 1998, the spreadsheet 
predicts that I’d have a 25 megabit/second connection in 2012. As I currently 
have a 30 megabit/second connection, this is a very accurate 15 year prediction.

Why It Works Part One: Linear vs. Non-Linear

Without really understanding the concept, it turns out that what I was doing 
was using linear trends (advancements that proceed smoothly over time), to 
predict the timing of non-linear events (technology disruptions) by calculating 
when the underlying hardware would enable a breakthrough. This is what I mean 
by “forget about trying to predict advancements in software and just look at 
the hardware trend”.

It’s still necessary to imagine the future development (although the trends can 
help inspire ideas). What this technique does is let you map an idea to the 
underlying requirements to figure out when it will happen.

For example, it answers questions like these:

- When will the last magnetic platter hard drive be manufactured? 2016. I 
plotted the growth in capacity of magnetic platter hard drives and flash drives 
back in 2006 or so, and saw that flash would overtake magnetic media in 2016.

- When will a general purpose computer be small enough to be implanted inside 
your brain? 2030. Based on the continual shrinking of computers, by 2030 an 
entire computer will be the size of a pencil eraser, which would be easy to 
implant.

- When will a general purpose computer be able to simulate human level 
intelligence? Between 2024 and 2050, depending on which estimate of the 
complexity of human intelligence is selected, and the number of computers used 
to simulate it.

Wait, a second: Human level artificial intelligence by 2024? Gene Kim would 
laugh at this. Isn’t AI a really challenging field? Haven’t people been 
predicting artificial intelligence would be just around the corner for forty 
years?

Why It Works Part Two: Crowdsourcing

At my panel on the future of artificial intelligence at SXSW, one of my 
co-panelists objected to the notion that exponential growth in computer power 
was, by itself, all that was necessary to develop human level intelligence in 
computers. There are very difficult problems to solve in artificial 
intelligence, he said, and each of those problems requires effort by very 
talented researchers.

I don’t disagree, but the world is a big place full of talented people. Open 
source and crowdsourcing principles are well understood: When you get enough 
talented people working on a problem, especially in an open way, progress comes 
quickly.

I wrote an article for the IEEE Spectrum called The Future of Robotics and 
Artificial Intelligence is Open. In it, I examine how the hobbyist community is 
now building inexpensive unmanned aerial vehicle auto-pilot hardware and 
software. What once cost $20,000 and was produced by skilled researchers in a 
lab, now costs $500 and is produced by hobbyists working part-time.

Once the hardware is capable enough, the invention is enabled. Before this 
point, it can’t be done.  You can’t have a motor vehicle without a motor, for 
example.

As the capable hardware becomes widely available, the invention becomes 
inevitable, because it enters the realm of crowdsourcing: now hundreds or 
thousands of people can contribute to it. When enough people had enough 
bandwidth for sharing music, it was inevitable that someone, somewhere was 
going to invent online music sharing. Napster just happened to have been first.

IBM’s Watson, which won Jeopardy, was built using three million dollars in 
hardware and had 2,880 processing cores. When that same amount of computer 
power is available in our personal computers (about 2025), we won’t just have a 
team of researchers at IBM playing with advanced AI. We’ll have hundreds of 
thousands of AI enthusiasts around the world contributing to an open source 
equivalent to Watson. Then AI will really take off.

(If you doubt that many people are interested, recall that more than 100,000 
people registered for Stanford’s free course on AI and a similar number 
registered for the machine learning / Google self-driving car class.)

Of course, this technique doesn’t work for every class of innovation. Wikipedia 
was a tremendous invention in the process of knowledge curation, and it was 
dependent, in turn, on the invention of wikis. But it’s hard to say, even with 
hindsight, that we could have predicted Wikipedia, let alone forecast when it 
would occur.

(If one had the idea of an crowd curated online knowledge system, you could 
apply the litmus test of internet connection rate to assess when there would be 
a viable number of contributors and users. A documentation system such as a 
wiki is useless without any way to access it. But I digress…)

Objection, Your Honor

A common objection is that linear trends won’t continue to increase 
exponentially because we’ll run into a fundamental limitation: e.g. for 
computer processing speeds, we’ll run into the manufacturing limits for 
silicon, or the heat dissipation limit, or the signal propagation limit, etc.

I remember first reading statements like the above in the mid-1980s about the 
Intel 80386 processor. I think the statement was that they were using an 800 nm 
process for manufacturing the chips, but they were about to run into a 
fundamental limit and wouldn’t be able to go much smaller. (Smaller equals 
faster in processor technology.)

But manufacturing technology has proceeded to get smaller and smaller.  Limits 
are overcome, worked around, or solved by switching technology. For a long 
time, increases in processing power were due, in large part, to increases in 
clock speed. As that approach started to run into limits, we’ve added 
parallelism to achieve speed increases, using more processing cores and more 
execution threads per core. In the future, we may have graphene processors or 
quantum processors, but whatever the underlying technology is, it’s likely to 
continue to increase in speed at roughly the same rate.

Why Predicting The Future Is Useful: Predicting and Checking

There are two ways I like to use this technique. The first is as a seed for 
brainstorming. By projecting out linear trends and having a solid understanding 
of where technology is going, it frees up creativity to generate ideas about 
what could happen with that technology.

It never occurred to me, for example, to think seriously about neural implant 
technology until I was looking at the physical size trend chart, and realized 
that neural implants would be feasible in the near future. And if they are 
technically feasible, then they are essentially inevitable.

What OS will they run? From what app store will I get my neural apps? Who will 
sell the advertising space in our brains? What else can we do with 
uber-powerful computers about the size of a penny?

The second way I like to use this technique is to check other people’s 
assertions. There’s a company called Lifenaut that is archiving data about 
people to provide a life-after-death personality simulation. It’s a wonderfully 
compelling idea, but it’s a little like video streaming in 1994: the hardware 
simply isn’t there yet. If the earliest we’re likely to see human-level AI is 
2024, and even that would be on a cluster of 1,000+ computers, then it’s seems 
impossible that Lifenaut will be able to provide realistic personality 
simulation anytime before that.* On the other hand, if they have the commitment 
needed to keep working on this project for fifteen years, they may be 
excellently positioned when the necessary horsepower is available.

At a recent Science Fiction Science Fact panel, other panelists and most of the 
audience believed that strong AI was fifty years off, and brain augmentation 
technology was a hundred years away. That’s so distant in time that the ideas 
then become things we don’t need to think about. That seems a bit dangerous.

* The counter-argument frequently offered is “we’ll implement it in software 
more efficiently than nature implements it in a brain.” Sorry, but I’ll bet on 
millions of years of evolution.

How To Do It

This article is How To Predict The Future, so now we’ve reached the how-to 
part. I’m going to show some spreadsheet calculations and formulas, but I 
promise they are fairly simple. There’s three parts to to the process: 
Calculate the annual increase in a technology trend, forecast the linear trend 
out, and then map future disruptions to the trend.

Step 1: Calculate the annual increase

It turns out that you can do this with just two data points, and it’s pretty 
reliable. Here’s an example using two personal computers, one from 1996 and one 
from 2011. You can see that cell B7 shows that computer processing power, in 
MIPS (millions of instructions per second), grew at a rate of 1.47x each year, 
over those 15 years.


 

I like to use data related to technology I have, rather than technology that’s 
limited to researchers in labs somewhere. Sure, there are supercomputers that 
are vastly more powerful than a personal computer, but I don’t have those, and 
more importantly, they aren’t open to crowdsourcing techniques.

I also like to calculate these figures myself, even though you can research 
similar data on the web. That’s because the same basic principle can be applied 
to many different characteristics.

Step 2: Forecast the linear trend

The second step is to take the technology trend and predict it out over time. 
In this case we take the annual increase in advancement (B$7 – previous 
screenshot), raised to an exponent of the number of elapsed years, and multiply 
it by the base level (B$11). The formula displayed in cell C12 is the key one.


I also like to use a sanity check to ensure that what appears to be a trend 
really is one. The trick is to pick two data points in the past: one is as far 
back as you have good data for, the other is halfway to the current point in 
time. Then run the forecast to see if the prediction for the current time is 
pretty close. In the bandwidth example, picking a point in 1986 and a point in 
1998 exactly predicts the bandwidth I have in 2012. That’s the ideal case.

Step 3: Mapping non-linear events to linear trend

The final step is to map disruptions to enabling technology. In the case of the 
streaming video example, I knew that a minimal quality video signal was 
composed of a resolution of 320 pixels wide by 200 pixels high by 16 frames per 
second with a minimum of 1 byte per pixel. I assumed an achievable amount for 
video compression: a compressed video signal would be 20% of the uncompressed 
size (a 5x reduction). The underlying requirement based on those assumptions 
was an available bandwidth of about 1.6mb/sec, which we would hit in 2005.

In the case of implantable computers, I assume that a computer of the size of a 
pencil eraser (1/4” cube) could easily be inserted into a human’s skull. By 
looking at physical size of computers over time, we’ll hit this by 2030:


 

This is a tricky prediction: traditional desktop computers have tended to be 
big square boxes constrained by the standardized form factor of components such 
as hard drives, optical drives, and power supplies. I chose to use computers I 
owned that were designed for compactness for their time. Also, I chose a 1996 
Toshiba Portege 300CT for a sanity check: if I project the trend between the 
Apple //e and Portege forward, my Droid should be about 1 cubic inch, not 6. So 
this is not an ideal prediction to make, but it’s still clues us in about the 
general direction and timing.

The predictions for human-level AI are more straightforward, but more difficult 
to display, because there’s a range of assumptions for how difficult it will be 
to simulate human intelligence, and a range of projections depending on how 
many computers you can bring to pair on the problem. Combining three factors 
(time, brain complexity, available computers) doesn’t make a nice 2-axis graph, 
but I have made the full human-level AI spreadsheet available to explore.

I’ll leave you with a reminder of a few important caveats:

- Not everything in life is subject to exponential improvements.

- Some trends, even those that appear to be consistent over time, will run into 
limits. For example, it’s clear that the rate of settling new land in the 1800s 
(a trend that was increasing over time) couldn’t continue indefinitely since 
land is finite. But it’s necessary to distinguish genuine hard limits (e.g. 
amount of land left to be settled) from the appearance of limits (e.g. 
manufacturing limits for computer processors).

- Some trends run into negative feedback loops. In the late 1890s, when all 
forms of personal and cargo transport depended on horses, there was a horse 
manure crisis. (Read Gotham: The History of New York City to 1898.) Had one 
plotted the trend over time, soon cities like New York were going to be buried 
under horse manure. Of course, that’s a negative feedback loop: if the horse 
manure kept growing, at a certain point people would have left the city. As it 
turns out, the automobile solved the problem and enabled cities to keep growing.

So please keep in mind that this is a technique that works for a subset of 
technology, and it’s always necessary to apply common sense. I’ve used it only 
for information technology predictions, but I’d be interested in hearing about 
other applications.
_______________________________________________
Open mailing list
[email protected]
http://lists.partito-pirata.it/cgi-bin/mailman/listinfo/open
  • [Open #1917] How To Predict The ... Open: libera aperta anonima senza censura

Rispondere a