non ne avevano sparato anche una colossale in cui volevano spingere verso
linux e fottesega?

sì sì, ricordavo giusto, gabe newell (per gli amici "cicciomerda") odia a
morte windows 8, ma non ho capito il perché
comunque minaccia di portare tutti i giochi di steam su linux da solo con
il solo uso della mano sinistra o qualcosa del genere..

http://www.slashgear.com/gabe-newell-of-valve-windows-8-a-catastrophe-25240280/

On Fri, Aug 3, 2012 at 4:46 PM, Lorenzo "Lohoris" Petrone
<[email protected]>wrote:

> http://blogs.valvesoftware.com/linux/faster-zombies/
>
> One factor in creating a good gaming experience is throughput.  This post
> discusses some of what we’ve learned about the performance of our games
> running on Linux.
> As any software developer can tell you, performance is a complicated
> issue.  In the interests of simplicity, we’ll concern ourselves with the
> following high-end configuration:
>
> *Hardware*
>
>    - Intel Core i7 3930k
>    - NVIDIA GeForce GTX 680
>    - 32 GB RAM
>
> *Software*
>
>    - Windows 7 Service Pack 1 64-bit
>    - Left 4 Dead 2
>    - Ubuntu 12.04 32-bit
>
> We are using a 32-bit version of Linux temporarily and will run on 64-bit
> Linux later.
> Running Left 4 Dead 2 on Windows 7 with Direct3D drivers, we get 270.6 FPS
> as a baseline. The data is generated from an internal test case.
>
> When we started with Linux, the initial version we got up and running was
> at 6 FPS. This is typical of an initial successful port to a new platform.
> Performance improvements fall into several categories:
>
>    - Modifying our game to work better with the kernel
>    - Modifying our game to work better with OpenGL
>    - Optimizing the graphics driver
>
> An example of the first category would be changing our memory allocator to
> use more appropriate Linux functions. This was achieved by implementing the
> Source engine small block heap to work under Linux. The second category
> would include reducing overhead in calling OpenGL, and extending our
> renderer with new interfaces for better encapsulation of OpenGL and
> Direct3D.
> The third category is especially interesting because it involves working
> with hardware manufacturers to identify issues in their drivers and, as a
> result, improving the public driver which benefits all games. Identifying
> driver stalls and adding multithreading support in the driver are two
> examples of changes that were the result of this teamwork.
> After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the
> Linux version runs faster than the Windows version (270.6) seems a little
> counter-intuitive, given the greater amount of time we have spent on the
> Windows version. However, it does speak to the underlying efficiency of the
> kernel and OpenGL. Interestingly, in the process of working with hardware
> vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2
> is now running at 303.4 FPS with that configuration.
>  OpenGL versus Direct3D on Windows 7
>
> This experience lead to the question: why does an OpenGL version of our
> game run faster than Direct3D on Windows 7? It appears that it’s not
> related to multitasking overhead. We have been doing some fairly close
> analysis and it comes down to a few additional microseconds overhead per
> batch in Direct3D which does not affect OpenGL on Windows. Now that we know
> the hardware is capable of more performance, we will go back and figure out
> how to mitigate this effect under Direct3D.
>  Working with hardware vendors
>
> We’ve been working with NVIDIA, AMD, and Intel to improve graphic driver
> performance on Linux. They have all been great to work with and have been
> very committed to having engineers on-site working with our engineers,
> carefully analyzing the data we see. We have had very rapid turnaround on
> any bugs we find and it has been invaluable to have people who understand
> the game, the renderer, the driver, and the hardware working alongside us
> when attacking these performance issues.
> This is a great example of the benefits that are the result of close
> coordination between software and hardware developers and should provide
> value to the Linux community at large.
>
> --
> Per eventuali ragguagli su discussioni già avvenute: (et al.)
> http://groups.google.com/group/sitecookers
>
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