No problem, my own fault. I wrote about it in another email - I had
FindChiralCenters() in my code and just didn't expect the results to be
different. Mea culpa :)


On Tue, 2010-11-23 at 04:23 -0500, Noel O'Boyle wrote:
> What exactly is the problem?
> 
> - Noel
> 
> On 22 November 2010 21:03, Igor Filippov [Contr] <filipp...@mail.nih.gov> 
> wrote:
> > It looks like the new version of OB is "fixing" stereochemistry behind
> > the scenes even when it's not a desired behavior. Is there any way to
> > make OB respect stereo information as given and not modify hash- or
> > wedge-bond attributes?
> >
> > See attached SD files, the structures 1,5, and 6 in particular.
> >
> > Igor
> >
> > ------------------------------------------------------------------------------
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> >
> >



------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
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