I think that would be a good idea.

Once this is done, we can ensure that the SVG output inverts the
coordinates, and then, I think, we will be ready to release.

- Noel

On 26 May 2011 12:11, Sergey V. Trepalin <t...@chemical-block.com> wrote:
> Hi, Noel
> Coordinates are increased as in screen - the more Y value the lower point
> will be. I understand the described problem and I will invert coordinates
> this weekend. If you have additional suggestions-please, contact me.
> With best wishes, Sergei
>
>
> -----Original Message-----
> From: Noel O'Boyle [mailto:baoille...@gmail.com]
> Sent: Thursday, May 26, 2011 2:20 PM
> To: Sergey V. Trepalin
> Cc: Chris Morley; Openbabel-DEV
> Subject: gen2d y axis origin
>
> Hi Sergey,
>
> I have a question about the coordinates generated by the MCDL code.
>
> When you generate the coordinates for a depiction, in which direction
> does the y coordinate increase? Is it like in maths, where the y
> coordinate increases as you go up the screen, or is it the opposite?
>
> Now you might say it doesn't matter but we need to decide a convention
> (as it affects the stereochemistry), and I'm sure you had a particular
> direction in mind, and it probably looks better in that direction
> (e.g. I note that C with four groups has one vertical bond where the
> terminal group has a less positive y value indicating that perhaps you
> intended the y coordinate to decrease as you go up the screen).
>
> Regards,
>   Noel
>
> P.S. For the record, the MDL convention is like in maths, whereas SVG
> has the opposite. Internally in Open Babel, the 2D stereo perception
> code assumes the MDL convention, and so we need to invert the y
> coordinates if reading any 2D file format with the opposite convention
> (this is something I'm just realising now). Yet another reason why
> no-one should ever store chemistry in a 2D format (use 0D or 3D).
>
>

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