In short; I've started building a CMS specifically to run on OpenBD.
It was a decision born out of frustration with other CMS solutions.

After spending a good chunk of time testing CMS systems, and after getting 
a few of them to kind of run, I decided that the situation was ridiculous, 
getting a CMS to run on OpenBD was a pain, lots of coaxing and TLC to maybe 
get it to run.

But instead of whining about it I decided to do something, and thus the 
idea for Lindorm was born.

The idea is to create a fully featured, easy-to-use, powerful CMS to rival 
the best ones out there, but build it specifically to run on OpenBD. I'm 
not going to test Lindorm against any other engine, simply because I only 
use OpenBD and it's a great engine.

I've just release version 0.1 (Hatchling), which is an Alpha release, 
expect issues.
I'd be more than happy if anyone would be willing to test it out and give 
me feedback, I intend to keep improving it until it's rock solid awesome.

It's available on RIA Forge: http://lindormcms.riaforge.org/ with basic 
instructions on http://lindormcms.riaforge.org/wiki/
A website is on the way but I haven't finished mucking with it yet, so 
it'll be a few days before it has its own dedicated website.
The website will also have a to-do list and milestones, something not 
currently available.

-- 
-- 
online documentation: http://openbd.org/manual/
 http://groups.google.com/group/openbd?hl=en

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