At 11:02 PM -0400 on 7/23/99, [EMAIL PROTECTED] wrote: ><<Well, my first suggestion would be not to do a linear search for free >space. Keep all the free blocks in a balanced tree, sorted by size. You can >then quickly search for a block of the propper size.>> > >Just as a note for Uli if you do this, you can just use a map with the block >size as the key. Standard library maps are implemented as balanced trees >everywhere I have cared to look. No he can't. He's not doing an exact match for the size, but rather the best-fitting block. I don't believe the STL will do that. He will need, in all likelyhood, to write his on tree implementation.
- Re: OODL: Any array classes Yennie
- Re: OODL: Any array classes Yennie
- Re: OODL: Any array classes DeRobertis
- Re: OODL: Any array classes M. Uli Kusterer
- Re: OODL: Any array classes DeRobertis
- Re: OODL: Any array classes M. Uli Kusterer
- Re: OODL: Any array classes DeRobertis
- Re: OODL: Any array classes M. Uli Kusterer
- Re: OODL: Any array classes DeRobertis
- Re: OODL: Any array classes Yennie
- Re: OODL: Any array classes DeRobertis
- Re: OODL: Any array classes M. Uli Kusterer
- Re: OODL: Any array classes Yennie
- Re: OODL: Any array classes DeRobertis
- Re: OODL: bison DeRobertis
- Re: OODL: bison spierings
- Re: OODL: bison DeRobertis
- Re: OODL: bison DeRobertis
- Re: OODL: bison M. Uli Kusterer
- Re: OODL: bison spierings
- Re: OODL: bison DeRobertis
