>It is imprecise. Try to adjust a vectorial drawing by one pixel. Try. And
>watch me laugh ... and scream...

Eric,

 this depends wholly on the implementation. Claris' products are very
inaccurate because they do constant conversion between units, which causes
things to move around from time to time. Also, many editing modes are
implemented inaccurate.

>1) lower storage capacity - which is solved with gif and jpeg

 Depends on the image you're trying to draw.

>2) easy transformation (shrink/grow) - which has also been solved, at least in
>2d

 I tend to disagree. Try to scale a 3x3 pixel triangle to 30x30 and you'll
see the advantage of Vector over bitmap.

>b) bit maps are fare more precise both in drawing and in placing. Try to draw
>a vectorial line exactly n-pixels from another vectorial object. Try.

 Again, this is a misperception based on inaccurate editing tools.

>ps - bit maps are why the mac dominated and continues to dominate the art
>world (and will continue thanks to DVD and pixlar). The mac classic, despite a
>miniscule screen offered:
>sharp contrast and precision - you _know where that pixel is
>wysiwyg - you draw a picture in macpaint on a classix and print it and pixel
>by pixel, its _exactly the same.

 I have to disappoint you. The Mac is mostly object-oriented drawing
(=vector) on the inside. The Mac's built-in graphics format, PICT, is a
vector format.

>Last reason why bitmap rules, ok:  scanning.

 You have to use both bitmap and vector where appropriate. E.g. for
scripted graphics vector is much more convenient (see the SuperCard or Serf
example projects for proof). You can still use "bitmap" objects if you need
the advantages of bitmaps. It's a combination that's so cool (that's why
SuperPaint had such a huge following).

>So... if we could have a drawing editor oriented towards the bitmap drawing
>programs listed above rather than _any vectorial system I would be much
>happier (though I admit vectorial works -sort of- for placing buttons and
>fields. It is still imprecise, i.e. one pixel realignments are simply
>painful).

 How are they painful? Just select the button and drag in one pixel to the
left. There's not much difference between that and using the "select" tool
to move a graphic one pixel. I don't get your point, it appears.

Cheers,
-- M. Uli Kusterer

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