>--If that is the case then I definitely recommend developing 3 stylistically
>different interfaces rather than 1. I hope that it is not... I.e. 1 interface
>in terms of scripting but with different styles to account for the different
>platforms

Eric,

 from a users' point of view, three separate UIs would really be better,
but OTOH there are ways to solve this problem which would be less work. For
example, we could have handlers that perform the necessary scaling of parts
and font changes.

 Or, we could have a "magnifying" feature in the engine etc. All of it
would require manual adjustments though, as pixel images don't scale that
well, and imagine scaling the card picture by the same proportion as
scaling a font from 12 to 14 does and you'll realize how strange it'd look.

 Anyhow, with Mac screens getting larger every day I guess we could use an
intermediate size and use fonts that are just about right in width and
height. We'd just have to give them some leeway.

Cheers,
-- M. Uli Kusterer

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