Yeah, that seems like it would be a good bang for the buck from the user
experience perspective. And yeah could initially be implemented by a
StateLink, and with more complex reasoning down the line. Gets me thinking
about causality hypothesizing and representation in general.

There are a few of subtleties to be considered, such as that events don't
influence emotions directly but rather through the lower level modulators,
with the higher level emotions being a function of the modulators. Another
is that in our model influencing events nudge things in one direction or
another rather than setting values absolutely. So for example, hearing
happy words increases positive valence, but if the robot is feeling
extremely sad, it might (depending on parameter settings), take a few happy
sentences to move it into feeling happy rather than sad.

I need to think through design, but wondering if you already have something
in mind for the StateLink representation. For starting off, are you
imagining a single StateLink for "reason for having current feeling," or
perhaps a "most recent reason for feeling happy" StateLink for each
emotion? I need to think this through, but if you already have something in
mind, please let me know.

Thanks,
Eddie

On Wed, Jan 4, 2017 at 1:01 AM, Ben Goertzel <[email protected]> wrote:

> Eddie,
>
> one thing we were talking about yesterday at the office, was
> implementing more features for introspective verbal response
>
> i.e. not just “how are you feeling?” but “why are you feeling happy?”
> … “why are you feeling that way?"
>
> one design idea we thought of is — basically, for each “reason for
> having a feeling”, a StateLink is set … then if the question is asked,
> the StateLink can be consulted for its value
>
> acceptable sorts of answers might be
>
> (to e.g. “why are you feeling happy?”)
>
> — “Because I heard some happy words"
>
> — “Because you said ‘I love you’ "
>
> — "I’m just in a good mood" (if it’s just a random happiness
> fluctuation via the happiness equation)
>
> — “Because I experienced novelty” (if the happiness was caused by
> fulfillment of the novelty goal)
>
> — “Because I saw a new face” (if seeing a new face caused fulfillment
> of the novelty goal, which caused increase in happiness)
>
> etc.
>
> ...
>
> This also ties in with another idea we were discussing, which is to
> make a Logger that is intended for reporting “conceptually significant
> internal events” … like,
>
> — “DuckDuckGo psi rule fired"
> — “A new face, Face345, appeared"
> — "Sentence “Who stole my head cheese?” was parsed "
> — “Animation “smile_44” was executed"
> — etc.
>
>
> Then by looking at the output of this Logger (on the command line or
> via piping it to the Web UI), one could see a running list of “what
> was happening inside OpenCog”, at a high level … which would be very
> useful for real-time monitoring
>
> I suppose that extreme emotion changes should also be captured by this
> Logger, e.g.
>
> — “Happiness level increased from .2 to .8"
> — “Achievement of novelty goal caused happiness level to increase from .2
> to .8"
>
>
> Obviously, figuring out what to log and how to report it will require
> some judgment...
>
>
> but it would be very useful to have this sort of high-level log of
> significant internal events, as a distinct file from a lower-level log
> that reports a whole lot of detailed stuff that is useful for code
> debugging but less so for behavior monitoring and tuning
>
> ben
>
>
> --
> Ben Goertzel, PhD
> http://goertzel.org
>
> “I tell my students, when you go to these meetings, see what direction
> everyone is headed, so you can go in the opposite direction. Don’t
> polish the brass on the bandwagon.” – V. S. Ramachandran
>

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