The natural language understanding in OpenCog at the moment isn't very
good, and even though GPT-2 has problems with several things, perhaps it
could be integrated with other OpenCog modules that can handle those things.

On Fri, 21 Feb 2020 at 17:09, Lake Watkins <[email protected]> wrote:

> Hey Tom,
>
> Thanks for the post.  I've been pushing for something like this for years,
> and I've been following AIDungeon since its release, but I don't think it's
> as sophisticated as you might think.
>
> Lacking procedural or episodic knowledge is a major flaw, and one that
> fundamentally prevents these sorts of systems from performing meaningful
> reasoning.  You're right that OpenCog has methods for handling this, but
> really reasoning is the whole value-add of OpenCog to other cognitive
> systems.  It's not so much that AIDungeon would lead to a breakthrough in
> OpenCog, it's that OpenCog's methods could lead to a breakthrough in new
> AIDungeons.
>
> My own startup is aiming to do just that, but we're still a long ways away
> from rivaling human dungeon masters.  I do think OpenCog has that
> potential, but if I were designing an AIDungeon I would do it very
> differently.  If you have thoughts on the matter I'd love to hear them.
>
> Regards,
> -Lake
>
> On Sat, Feb 22, 2020 at 12:53 AM Tom Harrison <[email protected]> wrote:
>
>> https://github.com/openai/gpt-2
>> https://play.aidungeon.io/
>>
>> These are links to an AI model called GPT-2, it has amazing natural
>> language understanding, AIDungeon is an implementation of this model, it
>> demonstrates an amazing ability to understand language, almost perfectly.
>> The only flaw in AIDungeon is remembering story elements and the
>> surrounding environment, though i believe Opencog already has methods for
>> handling this, i think this could lead to a breakthrough in OpenCog
>> development.
>>
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