I guess that's all. A few words about the general idea.
** Each atomspace, after a push or pop, is formally called a "Kripke
frame" -- it is a "what if" model of the "current universe". The
concept of Kripke frames allows "modal logic" to be used in
understanding things. For example, "what if I stack block B on top of
block A?" -- given that hypothetical universe, you can then explore
further: "suppose I put block C on block B, then what?"
** Besides push and pop, you can navigate to different atomspaces, and
so, in general, there will be a lattice of possible worlds, and you can
take a birds-eye view of all of those worlds (and perform reasoning on
them).
That's the general idea. There may be bugs and usability issues.
a) StateLink might work badly with the push-pop
b) Truth values may work badly with push-pop. I think we fixed this
once, but there might be bugs.
c) URE and PLN mostly don't take advantage of push-pop, and thus, if you
have a rule that has side-effects, they are not isolated. That is, the
URE is not "hygenic". (for the schemers reading this: the URE is like a
macro system...)
I'll take a look at a) and b) shortly.
I am sorry you are running out of time. I'm not sure how to best spend
the time remaining. Probably the best thing to do is what Adrian
suggested: make sure that you can apply rules, one at a time, by hand,
and that you get the expected results. At least, that way, you get a
collection of rules that "work", and you'd be missing a chainer for
them. Automatically chaining them would then be some other, future step.
--linas
On Fri, Aug 27, 2021 at 4:57 AM Michele Thiella <[email protected]
<mailto:[email protected]>> wrote:
Hello everyone and thanks for your time,
unfortunately i almost out of time due to graduation deadlines...
As Nil reminds me, atomspace is used as immutable data storage. I
always knew this but I realized late what it means on a practical
level...
I tried to use it dynamically, adding and removing atoms during the
reasoning. I think this is the biggest mistake that didn't allow me
to get to a solution with backwards chaining.
Responding to Nil's proposals:
1. I think temporal reasoning is the most correct way .. and it
would come close to the ROCCA model (the one you presented in a
meeting some time ago), if I'm not mistaken.
2. I tried some solutions describing each state explicitly but (now
I don't remember well) the problem was the lack of generality of the
rules (probably my lack of knowledge didn't allow me to generalize
them properly) ...
As I write this, new solutions are coming to my mind and I would
really like to have the time to try them all.
Anyway, I don't know why, I never considered inferring action rather
than cubes... although, it's logically obvious!
In conclusion, a few days ago I talked to Adrian Borucki (I hope I'm
not wrong) and I tried a step-by-step approach... so, I run one rule
at a time and the effects are applied in the atomspace.
Ok.. it works, of course.
I wrote breadth-first tree expansion algorithm, which starts from
the initial arrangement and tries all available actions, for each
result it creates a new node of the tree (and apply the effect of
that action in its atomspace) and repeats until reaching the goal.
I don't think it's the correct way to use the atomspace but with the
rules I had written, my previous knowledge and lack of time, I
couldn't do better.
Unfortunately, I rely on the university's private Ros codes for the
first part of the project, which I cannot disclose.
Within the next 2 weeks (or a little more) I should be able to
replace them with a fake code and therefore makes everything open source
For now I think to keep this way... but after graduation, maybe I
will implement one of the correct approaches!
It has become a personal challenge!
Thanks again for your availability!
Michele
Il giorno giovedì 26 agosto 2021 alle 18:40:37 UTC+2 linas ha scritto:
I've been travelling, and will try to read and write a response
"real soon now" (next few days).
--linas
On Sat, Aug 14, 2021 at 9:36 AM Michele Thiella
<[email protected]> wrote:
Hello everyone,
I will try to explain in a simple way:
1) my problem and my goal
2) the possible solutions
3) errors/shortcomings found and extra questions encountered
along the way
*1) The Problem:*
Let's start from scratch. My problem is based on the classic
problem called "blocksworld problem". That is:
- there is a robot manipulator that has 4 actions available:
pickup, putdown, stack, unstack.
- there are blocks on a table
- there is a goal to be achieved
*The Goal: *
I am trying to solve any possible arrangement of the blocks.
So my work aims to take as input a final arrangement of the
blocks and
through backward inference, obtain the derivation tree to
reach that arrangement, through the 4 actions mentioned above.
(I'll explain better later)
*The construction of the problem:*
- each block can be "clear", ie. the robot can take it
(it is not clear to me if the vice versa "not-clear" is also
necessary)
- the robot hand may be "busy": so it is holding a block. Or
"free": it has nothing in its hand
- the 4 actions:
1) pickup:
- preconditions: "clear" block, "on-table" block and
"free" (robot) hand
- effects: "not-clear" block, "in-hand" block and
"busy" hand
2) putdown:
- preconditions: "not-clear" block, "in-hand" block
and "busy" hand
- effects: "clear" block, "on-table" block and "free" hand
3) stack:
- preconditions: block1 "in-hand", block2 "clear" and
"busy" hand
- effects: block2 "not-clear", block1 "on" block2,
block1 "clear" and hand "free"
4) unstack:
- preconditions: block2 "not-clear", block1 "on"
block2, block1 "clear" and hand "free"
- effects: block1 "in-hand", block2 "clear" and "busy"
hand
Basically the 4 actions mirror physics.
Eg. If I want to take a block from the table, the block must
be free ("clear") and my hand must be free.
If block A is "on" block B then I can "unstack" block A and
then make block B "clear" and having block A in hand.
Obviously the pickup action is the opposite of putdown and
are used to take/place a block from/on the table.
The stack action is the opposite of unstack and are used to
put/take a block on/from another block.
I hope the introduction to the problem is complete enough.
*2) Implementation:* (note that I'm looking for an
Atomese-pure implementation)
- Initial Set in the atomspace:
An external algorithm detects all the blocks present on the
table
(for now the initial arrangement of the blocks does not have
any blocks on top of another, as the detection of the blocks
is done through Apriltag
and therefore I would not be able to find the blocks placed
under others.
If I have time I will solve this problem using PointCloud.
This is to say that my initial block arrangement can be any.
Eg. 4 blocks:
- A on B on C, D on table
- A on D, B on C
- A, B, C, D on table
- and so on ...
)
So my atomspace will be about:
(SetLink
; block1
(InheritanceLink (stv 1 1)
(ConceptNode "block1")
(ConceptNode "object"))
(EvaluationLink (stv 1 1)
(PredicateNode "clear")
(ConceptNode "block1"))
; block2
; ....
; differentiate the various blocks
(NotLink (EqualLink (ConceptNode "block1") (ConceptNode
"block2")))
)
- Goal Implementation:
it completely depends on how the model is formulated.
If you look for a state resolution (finite state machine
type) the goal will be formulated as one of them.
Alternative: in the end, each block will always be on top of
something (table or other block) so a possible goal
formulation would be like:
(define (compute)
(define goal-state
(AndLink
(ListLink
(VariableNode "$ A")
(VariableNode "$ B")
)
(ListLink
(VariableNode "$ B")
(VariableNode "$ C")
)
(NotLink (EqualLink (VariableNode "$ A")
(VariableNode "$ B")))
(NotLink (EqualLink (VariableNode "$ A")
(VariableNode "$ C")))
(NotLink (EqualLink (VariableNode "$ B")
(VariableNode "$ C")))
)
)
(define vardecl
(VariableList
(TypedVariableLink
(VariableNode "$ A")
(TypeNode "ConceptNode"))
(TypedVariableLink
(VariableNode "$ B")
(TypeNode "ConceptNode"))
(TypedVariableLink
(VariableNode "$ C")
(TypeNode "ConceptNode"))
(TypedVariableLink
(VariableNode "$ D")
(TypeNode "ConceptNode"))
)
)
(cog-bc rbs goal-state #: vardecl vardecl)
)
- Rules for inference:
Same considerations made for the formulation of the goal.
Let's start with the rules corresponding to the 4 robot
actions and leave out extra rules.
If we rely on the definition above, then for example the
stack rule would be something like:
(define stack
(BindLink
(VariableList
(TypedVariableLink (VariableNode "?ob") (TypeNode
"ConceptNode"))
(TypedVariableLink (VariableNode "?underob")
(TypeNode "ConceptNode"))
) ; parameters
(PresentLink
(NotLink
(EqualLink (VariableNode "?ob") (VariableNode
"?underob")))
(InheritanceLink
(VariableNode "?ob")
(ConceptNode "object"))
(InheritanceLink
(VariableNode "?underob")
(ConceptNode "object"))
(AndLink
(EvaluationLink
(PredicateNode "in-hand")
(VariableNode "?ob"))
(EvaluationLink
(PredicateNode "clear")
(VariableNode "?underob"))
)
)
(ExecutionOutputLink
(GroundedSchemaNode "scm: stack-action")
(ListLink
; effect: this represent ?ob "on"
?underob
(ListLink
(VariableNode "?ob")
(VariableNode "?underob")
)
; precondition
(AndLink
(EvaluationLink
(PredicateNode "in-hand")
(VariableNode "?ob"))
(EvaluationLink
(PredicateNode "clear")
(VariableNode "?underob"))
)
)
)
)
)
*3)* Before talking about the problems that this writing
(and the state-based alternative) has, I would like to talk
about backward inference.
Probably the implementation and functioning of URE is my
biggest shortcoming
and also the reason why I don't find the right way to
formulate and solve this problem. Some questions:
3.1) I've always seen backward inference work via BindLink
and VariableNode. I have no idea if there is an
alternative/better way to do it.
3.2) As Linas mentioned, BindLink requires PresentLink and
this is one of the biggest problems.
By backward inference the rules are called and combine into
a large BindLink and the same is true for the PresentLink.
In the end, you get a large PresentLink made up of all the
PresentLinks of the called rules.
This means that for example I cannot use atoms like
; atom [0]
(EvaluationLink
(PredicateNode "clear")
(VariableNode "? Ob"))
; atom [1]
(EvaluationLink
(PredicateNode "not-clear")
(VariableNode "? Ob"))
because it doesn't make sense that the same block is both
"clear" and "not-clear".
----------------------
PS. this leads to another question: is what I am saying
correct? I'll explain:
Suppose I have 2 rules. One has the atom [0] in the
PresentLink and the other has the atom [1].
Suppose the rules are called in succession from backward
inference.
When is PresentLink evaluated? From what I've seen:
1) the two rules compose the new BindLink, containing the
PresentLink of both (which I think is the "Expanded forward
chainer strategy")
2) The BindLink is evaluated and then the solutions are
found or not (which I think is the "Selected and-BIT for
fulfillment")
Then, only at the end, the PresentLink is evaluated, this
implies that both atoms [0] and [1] must be present together
in the atomspace.
This is incorrect: "The PresentLink of each rule is
evaluated when that rule is called." Right?
----------------------
That said, it wouldn't seem like a problem. Instead it is,
because it means that once the rule writes a new atom into
the atomspace
then that atom will always be present and therefore the rule
that uses that atom as a precondition can be called whenever
it wants.
Consequently , in example:
- blocks A, B, C
- initial arrangement: A "on" B, C on the table
- goal: Variable ?ob "on" Variable ?underob
Consequently, for example, the use of certain atoms is no
longer good for trying to follow the physics of actions
(eg hand- "busy" and hand- "free": I can only take an object
if my hand is free).
The two atoms will always appear in the PresentLink and
therefore, after doing a "pickup" and a "putdown",
I can do two "pickups" in a row without worrying about
having to put the object down first.
So, you don't understand anything.
But essentially the presence of certain atoms to limit the
solutions to only physically correct sequences of actions
does not work (or at least I have not been able to find a
logic that fits).
3.3) Mirror problem with unstack rule:
First let's take a step back:
- blocks A, B, C
- initial arrangement: A, B, C on the table
- goal:
(AndLink
(ListLink
(VariableNode "?ob")
(VariableNode "?underob")
)
(NotLink (EqualLink (VariableNode "?ob")
(VariableNode "?underob")))
)
Backward inference could call the following rules in order:
(conjunction joins two Links in a AndLink)
(goal) <- conjunction <- stack <- conjunction <- pickup <-
(init-set)
(EvaluationLink (PredicateNode "clear")(VariableNode "?ob"))
----------------------------------------pickup-action----------------------------------------
(EvaluationLink (PredicateNode "in-hand") (VariableNode
"?ob"))
(EvaluationLink (PredicateNode "clear")(VariableNode
"?underob"))
==========================================================conjunction============================================================
(AndLink
(EvaluationLink
(PredicateNode
"in-hand")
(VariableNode
"?ob"))
(EvaluationLink
(PredicateNode
"clear")
(VariableNode
"?underob"))
)
-------------------------------------------------------------------------------------------------------
stack-action ----------------------------------
(ListLink
(VariableNode "?ob")
(VariableNode
"?underob")
(NotLink (EqualLink (VariableNode "?ob")
(VariableNode "?underob")))
==========================================================conjunction=========================================================================================
(AndLink
(ListLink
(VariableNode "?ob")
(VariableNode "?underob")
)
(NotLink (EqualLink (VariableNode "?ob") (VariableNode
"?underob")))
)
and returns as a solution all the combinations of the 3
blocks one above the other two by two.
This is great, but analyzing the rules, then "unstack" would
be of the form:
(ListLink
(VariableNode "?ob")
(VariableNode
"?underob")
-----------------------------------------------------------------------------------------------------------------
unstack-action
-----------------------------------------------------------------------------------------------------------------
(AndLink
(EvaluationLink
(PredicateNode
"in-hand")
(VariableNode
"?ob"))
(EvaluationLink
(PredicateNode
"clear")
(VariableNode
"?underob"))
)
and now the trouble begins, because, as for the conjunction
rule used for stack, then I need a disjunction for unstack
rule,
(AndLink
(EvaluationLink
(PredicateNode
"in-hand")
(VariableNode
"?ob"))
(EvaluationLink
(PredicateNode
"clear")
(VariableNode
"?underob"))
)
==========================================================disjunction============================================================
(EvaluationLink (PredicateNode "in-hand") (VariableNode
"?ob"))
(EvaluationLink (PredicateNode "clear")(VariableNode
"?underob"))
Which from what I know is not possible to have because there
is always a single atom as an effect and a single atom as a
precondition.
But there should be something like the composition rule:
Γ′⊢ψ Γ, ψ, Γ ”⊢ ∇
--------------------------------------------------
Γ, Γ ′, Γ′′⊢ ∇
3.4) Finally, the last and I think the most important
question: let's try to work by states.
Well, I have tried many ways and I have not succeeded in any.
Basically I found some shortcomings rather than logical errors.
As has been said, the number of states for this problem is
large to have them all in the atomspace (especially if we
use a lot of blocks) and a waste because, based on the goal,
3/4 of the states would be useless.
So there are 2 ideas (always in Atomese-pure):
1) Find a rule that takes in (precondition) a state and an
action and returns (effect) a new state.
2) Find 4 rules (one for each action) that take in
(precondition) a state and return (effect) a new one.
So, first of all:
- I could not give as a precondition: the last state created.
The preconditions and effects of the rules are non-generic
atoms. The only possibility I had thought was to have the
input state as VariableNode, so that with fulfillment it
would try all the atoms that represented my states.
But this is not good because maybe after n actions, instead
of taking the n-th state and creating the n + 1-th state, it
could take the i-th state and create the n + 1-th state. And
of course it is wrong because the i-th state is old and the
layout of the blocks has certainly changed. (I hope it's
clear enough)
This led me to think that StateLink was a good atom for this
purpose.
- StateLink is unique, so it's fine as a precondition of my
rule because it will definitely always represent the current
situation of my blocks.
Yet when I get a sequence of states as a solution to my
inference, then in the PresentLink of my final BindLink all
these states are required to be present in the atomspace.
And this does not work (always confirming my initial
assumption that the presence in the atomspace of the atoms
contained in the PresentLink is verified at the time of
fulfillment and not at the call of each rule), because all
the StateLinks prior to the last one no longer exist, for
StateLink definition.
- I tried associating a Floats Value to the StateLink to
represent the state of each block, so for example for each
block one bit for "clear" / "not-clear", one bit for
"in-hand" / "not-in -hand ", etc ...
The idea was to change the status bits of an object as a
rule was called on that object.
I guess that's not good because:
- either the bits of the Value are the precondition and
the effect of the rule, or the inference does not perceive
their change during the calls of the various rules (if for
example the flips of the bits occur in the GroundedSchemaNode)
- even if the bits of the Value were the precondition
and the effect of the rule, there would still be the
PresentLink problem. So once I have created the "can-pickup"
state of block A, it will always be usable because it is
inserted in the atomspace, even when A is no longer "pickable".
*4) Conclusions:*
I think something is missing from the current system to
solve this problem (or I need some advice because I can't do
it in any way)
- The idea is a StateLink which however does not delete its
old state but which keeps it in the atomspace. But somehow
it can be called generically as a precondition of the rules,
and this generic call always refers to the last StateLink
created. (I saw that there was an obsolete atom: LatestLink,
which maybe took over part of this operation)
So the operation would be (call this new atom LatestStateLink):
(define choose-action
(BindLink
(VariableList
(TypedVariableLink (VariableNode "?ob") (TypeNode
"ConceptNode"))
)
(PresentLink
(InheritanceLink
(VariableNode "?ob")
(ConceptNode "object"))
(LatestStateLink "actual_state"
(ListLink (ConceptNode "?ob") (PredicateNode
"state"))
(FloatValue 0 1 0 .....)
)
)
(ExecutionOutputLink
(GroundedSchemaNode "scm: action")
(ListLink
; effect:
(LatestStateLink "actual_state"
(ListLink (ConceptNode "?ob") (PredicateNode
"state"))
(FloatValue 1 1 1 .....)
)
; precondition
(LatestStateLink "actual_state"
(ListLink (ConceptNode "?ob") (PredicateNode
"state"))
(FloatValue 0 1 0 .....)
)
)
)
)
)
This is very similar to StateLink except for the name given
to LatestStateLink. The idea is that the precondition for
this rule is to check only the last state relative to the
?ob block and not the previous ones as well. If the last
state, which I named "actual_state", has the FloatValue
corresponding to the required ones then the rule can be
called, otherwise not.
When the rule is called the effect is written on the
atomspace and then a new LatestStateLink "actual_state" is
added and the previous LatestStateLink is left in the
atomspace losing the name (so that you have one and only one
"actual_state").
By doing this, it is possible to write rules in a generic
way that respect the physics of actions and function in states.
it's just a draft it will probably have other errors but it
was one of the ideas that came to me.
Unfortunately I haven't even looked at the C ++
implementation part of the Atom and their types. So for
"code additions" of this type I think I don't have the time
to get by, understand how the C ++ part works and write the
code correctly and completely.
This is all I have managed to write. I'm sorry it's so long
and I apologize for the many unclear parts and logical and
grammatical errors.
For those who like it, happy reading!
Michele
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