Hi! Hm it almost seems like to "grow a grid", and then let each grid cell (cell nuclei in this case) evaluate which neighbour has the closest path to the food, iteratively (which leads to a complete path from the origin to the target). Not very sophisticated from an AI perspective, I think this could easily be formalized and simulated.
It reminds me of Swarm Intelligence which was hyped for some time, until it became clear that flock behavior follows very basic rules which can also, easily be formalized and simulated. AGI is truly a different beast! Best regards, Patrick On Saturday, April 30, 2022 at 3:34:15 PM UTC+2 [email protected] wrote: > Hey Linas, maybe you already know about "intelligent" slime molds? My mum > sent me this video: https://www.pbs.org/video/secret-mind-of-slime-oa3w89/ > Using stop frame photography it documents slime mold solving mazes, > transport path optimization and learning. All this in a single cell, albeit > one with multiple nuclei. > > It reminds me of an animation of a graph traversal algorithm...This > protoplasm is computing a traversal through 2D like one of those red/black > tree searches. Seems like its distributed/parallel processing .... > > Stunning I'd say. I think this kind of intelligence / sentience holds up a > mirror on the GAI approach? > -- You received this message because you are subscribed to the Google Groups "opencog" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/opencog/ef198b31-8318-4aee-b8a1-fa30ff82d528n%40googlegroups.com.
