On Sat, May 28, 2022 at 9:25 AM Mark Wigzell <[email protected]> wrote:

>
> Regarding "Eva" I think we lost our Blender help? I think I have dropped
> the attempt to revive her. I wanted to see that software working.
>

This is unfortunate. It seemed like several people had understood what the
bugs/problems were, and had gotten a pretty good idea on how to fix them,
and then ... ran out of steam.  It seemed like it was all on the verge of
being fixed, and then activity stopped.

Can I ask you to do two things, then? First is to write a progress report
of what happened. A simple cut-n-paste of some of the email threads would
be enough -- some of those emails were great.

Next, package that progress report as a README, and create a git pull req,
so that it appears in the main blender git repo.  If you have any other
non-breaking changes, check those in too.

If you have breaking changes, half-finished experiments, push those too,
into distinct branches. They wouldn't get merged into the master branch,
but it at least moth-balls some maybe-useful half-steps.

I understand it is not the direction that AGI is going in.
>

Well, Eva was a "GUI" -- a graphical user interface for talking,
interacting. Yes, the A(G)I is something distinct, but an A(G)I will still
need a GUI of some kind, to interact with the world. Of course, other kinds
of GUI's might be possible -- e.g. some photorealistic deep-learning
neural-net face could look really really nice. Flip side, you wouldn't be
able to use that to drive an actual physical robot.


> I think your "learn" approach will bear fruit, I'll be watching that!
>

Thanks!

--linas

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