On Sat, May 28, 2022 at 9:25 AM Mark Wigzell <[email protected]> wrote:
> > Regarding "Eva" I think we lost our Blender help? I think I have dropped > the attempt to revive her. I wanted to see that software working. > This is unfortunate. It seemed like several people had understood what the bugs/problems were, and had gotten a pretty good idea on how to fix them, and then ... ran out of steam. It seemed like it was all on the verge of being fixed, and then activity stopped. Can I ask you to do two things, then? First is to write a progress report of what happened. A simple cut-n-paste of some of the email threads would be enough -- some of those emails were great. Next, package that progress report as a README, and create a git pull req, so that it appears in the main blender git repo. If you have any other non-breaking changes, check those in too. If you have breaking changes, half-finished experiments, push those too, into distinct branches. They wouldn't get merged into the master branch, but it at least moth-balls some maybe-useful half-steps. I understand it is not the direction that AGI is going in. > Well, Eva was a "GUI" -- a graphical user interface for talking, interacting. Yes, the A(G)I is something distinct, but an A(G)I will still need a GUI of some kind, to interact with the world. Of course, other kinds of GUI's might be possible -- e.g. some photorealistic deep-learning neural-net face could look really really nice. Flip side, you wouldn't be able to use that to drive an actual physical robot. > I think your "learn" approach will bear fruit, I'll be watching that! > Thanks! --linas -- You received this message because you are subscribed to the Google Groups "opencog" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/opencog/CAHrUA36hanj_qa4TcdBwSDnUgtO3i0FTSYv7EUgMJMcNbSLqeA%40mail.gmail.com.
