> On a similar note, I've been doing extensive production runs
> with OpenDX using my chem modules and have uncovered some
> very frustrating stability problems that make animation
> impossible.  I don't think it's my code,
> since the modules in question have been running without problems
> for several years on commerical DX (although not as loadables).
> The problem may involve only loadable modules which compile from
> several object files. They work fine when they appear only once
> in the net, but nets with more than one copy often bomb (usually with
> a seg fault, sometimes a memory allocation error detected by
> my code, and other times, just a disconnect). In most cases the
> module completes execution successfuly but causes dxexec to bomb
> upon returning.

I am having simillar troubles.  Starting DX-4.0.7. Very often DX server will
die.  However, if I run only dxexec (no UI interface), it behaves.
I think there is a problem in dxui.

Suhaib

>What makes me wonder is that we were initially
> seeing problems with multiple object file compiles before and thought
> it was fixed by explicitly invoking ld in the Makefile. Perhaps
> the problem was only hidden.
>
>
>
>  Richard
>

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