> On a similar note, I've been doing extensive production runs > with OpenDX using my chem modules and have uncovered some > very frustrating stability problems that make animation > impossible. I don't think it's my code, > since the modules in question have been running without problems > for several years on commerical DX (although not as loadables). > The problem may involve only loadable modules which compile from > several object files. They work fine when they appear only once > in the net, but nets with more than one copy often bomb (usually with > a seg fault, sometimes a memory allocation error detected by > my code, and other times, just a disconnect). In most cases the > module completes execution successfuly but causes dxexec to bomb > upon returning.
I am having simillar troubles. Starting DX-4.0.7. Very often DX server will die. However, if I run only dxexec (no UI interface), it behaves. I think there is a problem in dxui. Suhaib >What makes me wonder is that we were initially > seeing problems with multiple object file compiles before and thought > it was fixed by explicitly invoking ld in the Makefile. Perhaps > the problem was only hidden. > > > > Richard >
