Yes indeed!  That's the implementation we're using for the extraction step
at the moment.  At some point we'll adapt a version of the recently
developed NOISE algorithm (Near Optimal Isosurface Extraction) for
out-of-core use.

Tom


On Mon, 17 Jan 2000, ballard andrews wrote:

> Tom,
> 
> You may know this (but just in case),
> the Marching Cubes algorithm in VTK is faster
> than the version implemented in DX.
> 
> Tom Bartol wrote:
> > 
> > Volume rendering is not what we want to do because we're not just trying
> > to make pretty pictures.  We need the polygons as input to computer
> > simulations of biochemistry within the 3D space defined by the isosurface.
> > 
> > Thanks for the suggestion, though. :-)
> > 
> > Tom
> > 
> > On Mon, 17 Jan 2000, ballard andrews wrote:
> > 
> > > Have you tried volume rendering?
> > > Its not hard to write a DX module that uses
> > > the SGI Volumizer API to render large data sets
> > > (512^3) in real time on a single pipe.
> > >
> > > Tom Bartol wrote:
> > > >
> > > > On Mon, 17 Jan 2000, Chris Pelkie wrote:
> > > >
> > > > > >My colleagues and I are currently considering presenting our work 
> > > > > >with
> > > > > >OpenDX at VDE2000.
> > > > > >
> > > > > >Thanks for your offer!
> > > > > >
> > > > > >Tom
> > > > > >
> > > > > >
> > > > >
> > > > > Good! Tom B. has some frighteningly large data sets (bits of brain and
> > > > > stuff), as I remember. Plus, I assume you'd take your FreeBSD openDX, 
> > > > > right?
> > > > >
> > > > > Chris Pelkie
> > > >
> > > > You bet!  Joel and I would come equipped with our Thinkpad 770's (mine
> > > > with FreeBSD, Joel's with Win95) running OpenDX.  Yes, our datasets are
> > > > rather large 3D reconstructions of muscle and brain synapses.  Our 
> > > > "small"
> > > > datasets contain 10's of millions of triangles. The marching cubes
> > > > isosurface extraction step takes a couple Gigs of RAM. We're not sure 
> > > > how
> > > > we're going to do process our "large" datasets.  We'll need algorithms
> > > > that operate "out of core" (i.e. to and from disk cache). And you can 
> > > > just
> > > > forget about rendering these in DX.  RenderMan is very efficient and can
> > > > render out of core (Level of Detail only gets you so far -- how do you
> > > > think they rendered every leaf and blade of grass in "Bug's Life"?).
> > > > Issues related to this would be an interesting topic for discussion at
> > > > VDE2000.
> > > >
> > > > Tom
> > >
> > > --
> > > Dr. A. Ballard Andrews
> > > Senior Research Scientist
> > > Schlumberger Doll Research
> > > Old Quarry Road Ridgefield, CT 06877
> > > tel: 203-431-5522 fax: 5521
> > >
> 
> -- 
> Dr. A. Ballard Andrews
> Senior Research Scientist
> Schlumberger Doll Research
> Old Quarry Road Ridgefield, CT 06877
> tel: 203-431-5522 fax: 5521
> 

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