It appears the CULL_FACE functionality was never fully implemented in
the OpenGL back-end, and I'm about to hook it up to a field attribute.
Before I do, my question (to whoever started implementing it) is what
the difference between "OFF" and "NONE" was intended to be, and do we need
both?
./src/exec/hwrender/hwXfield.h:
#define DXHW_CULL_OFF 0
#define DXHW_CULL_NONE 1
#define DXHW_CULL_FRONT 2
#define DXHW_CULL_BACK 3
My thought is to delete NONE, leave OFF the default, and make OFF mean
glDisable(GL_CULL_FACE) -- currently it does not.
Thanks,
Randall
--
Randall Hopper (mailto:[EMAIL PROTECTED])
Lockheed Martin Operation Support
EPA Scientific Visualization Center
US EPA MD/24 ERC-1A; RTP, NC 27711
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