[EMAIL PROTECTED]:
|Add translucent texturing with alpha blending support to the OpenGL
|hardware rendering back-end.
Here's a DX screen shot of a 3D chopper model (borrowed an SGI Performer
demo) to give you a feel for what DX can do:
http://home.nc.rr.com/rhh/TMP/copter.gif
Each of the rotor blades are actually textured rectangular polygons that
obscure most of the vehicle if rendered opaquely. But with alpha blending,
depth sorting, and mipmapping, they blend pretty well with the vehicle and
the background.
I have more enviro-vis uses in mind for this feature, but the chopper model
was a good test case.
Randy
--
Randall Hopper
[EMAIL PROTECTED]