I noticed an obscure feature the other day. In h/w rendering, if you request multi-pixel lines and opacity is not 1, then the lines are always rendered with single pixel width. If anyone is looking at the relevant code, it would occasionally be useful to do translucent, multi-pixel lines.
- [opendx-dev] OpenGL rendering of lines Lloyd A Treinish
- [opendx-dev] Re: OpenGL rendering of lines Randall Hopper
