you're right it's confusing. I believe that for most applications, what you want is SCREEN_STATIONARY. That's the one that glues things to the screen (like captions and colorbars for example). SCREEN_WORLD is more appropriate for text glyphs, which are supposed to sit at a particular spot in 3D space, but the text is supposed to always face the viewer.
Donna L. Gresh, Ph.D. Visual Analysis Group IBM T.J. Watson Research Center (914) 784-5049 http://www.research.ibm.com/people/g/donnagresh [EMAIL PROTECTED] Randall Hopper <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 01/31/2002 09:15:41 PM Please respond to [email protected] Sent by: [EMAIL PROTECTED] To: [email protected] cc: Subject: [opendx-dev] Screen objects - how do they work? No response from dx-users, so I'll try here. Even partial answers, dim recollections, or wild speculation would be appreciated. How are Screen objects intended to work in DX? In particular, I'm interested in what SCREEN_WORLD and SCREEN_STATIONARY Screen objects are supposed to do. The docs don't describe this in detail. Thanks, Randy -- Randall Hopper (mailto:[EMAIL PROTECTED]) Lockheed Martin Operation Support EPA Scientific Visualization Center US EPA N127-01; RTP, NC 27711
