you're right it's confusing.

I believe that for most applications, what you want is SCREEN_STATIONARY.
That's the one that glues things to the screen (like captions and colorbars
for example). SCREEN_WORLD is more appropriate for text glyphs, which are
supposed to sit at a particular spot in 3D space, but the text is supposed
to always face the viewer.

Donna L. Gresh, Ph.D.

Visual Analysis Group
IBM T.J. Watson Research Center
(914) 784-5049

http://www.research.ibm.com/people/g/donnagresh
[EMAIL PROTECTED]


Randall Hopper <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 01/31/2002
09:15:41 PM

Please respond to [email protected]

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To:    [email protected]
cc:
Subject:    [opendx-dev] Screen objects - how do they work?



     No response from dx-users, so I'll try here.  Even partial answers,
dim recollections, or wild speculation would be appreciated.

     How are Screen objects intended to work in DX?  In particular, I'm
interested in what SCREEN_WORLD and SCREEN_STATIONARY Screen objects are
supposed to do.  The docs don't describe this in detail.

Thanks,

Randy

--
Randall Hopper (mailto:[EMAIL PROTECTED])
Lockheed Martin Operation Support
EPA Scientific Visualization Center
US EPA N127-01; RTP, NC 27711


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