Hi, Does anyone know of a fix or work around to get two sided lighting to work with isosurface data when hardware rendering? At present it seems to be confused with which normal direction to use, and the surface is messy, with some areas shiny side out, and some matt.
I've attached an example of the problem. John
two_sided_test.net
Description: Binary data
two_sided_test.cfg
Description: Binary data
