Sharon Cady wrote:

> It may not be imperative that your new graphics look exactly like the old, but
> do you need them to be publication ready ? 

Yes, but it's more a "want" than a "need" (at least in my opinion); this
point doesn't have the highest priority.

>                                            I agree with Lloydt that more can 
> be
> done in DX than meets the eye, but some of it gets pretty messy. Do you need
> more than one image on a page, with exact sizing and positioning ? Do your
> images contain more than one element (e.g. image with colorbar) ? Since in IDL
> images are treated as arrays, you can manipulate them precisely as pixels on a
> page (such as for a GIF image). In IDL you also have "design" control within
> postscript of all image elements.
>
> Are colorbars an important part of your graphics ? If so, with DX you will
> probably end up with a big struggle on your hands. The user has little control
> over the labeling of the bar, which can then dramatically affect the
> positioning of elements. The user can tweek the colorbar somewhat after he 
> sees
> that he doesn't like it, but you probably shouldn't expect a level of
> standardization necessary to produce consistent output products.

Yes, several images, multiple elements, including colorbars, are important.
(there are some - or rather a lot - who think that standardization and
consistency are necessary.)


> Since OpenDX is free, why not keep it around and experiment with it for
> possible use when your 3-D requirements reach an appropriate level ? It really
> would be nice to have the capabilities of both packages available.

Yes, that's what I want to do if the "official" decision would be to use IDL;

> The packages are more complementary than competitive.

as Lloydt wrote.

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