Yes, that is correct. The only reason I used the word crude is that by the numerics the torus should be smooth. Fortunately, by nature of the technique, what one is most interested in is fairly close to the axis of symmetry.
nancy collins wrote: > > > Tom is talking about a calculation in 2D that has a 3D symmetric > > representation where a rectangle that lies on R=0 will map to the entire > > coffee can. It is a one to many mapping that, to my knowledge, is not > > simple in DX. It is possible, though somewhat crude. > > sorry if i've been missing the point. can you explain to me if this > is the approximation you are talking about? take N identical 2D sheets > of quads, and stack them into a 3D volume of cubes so the data values > are constant along the stacking axis, and then warp that volume into > a sphere or torus. or something different? > > nancy
