By default dx caches to fill the available memory.  This can be optimized
by hand or you can try the optimize option in the VPE.  A result of hitting
the play button with the button in the upper left of the Sequencer is that
after all the images are calculated, it will play from cache.  If you are
using s/w rendering, it will be images played back from memory.  If you are
using h/w rendering, it will be renderable geometry.  The playback speed
will depend on the speed of the platform, the size of the network, the size
of the images/geometries, speed of the graphics card and X, amount of
memory, etc.  By default, dx will grab 7/8 or 3/4 (I don't remember which)
of physical memory.  Using dx -memory n, where n is in MB (memory + swap)
will override this behavior.

Having said all of that, your environment may be such that DX may not play
back fast enough.  If you are just looking at an animation sequence, you
could output an animation in miff, tif, etc. and use ImageMagick animate to
play back, generate an animated GIF and use xanim, or generate an MPEG
(although that raises other issues for playback).




Ted Sariyski <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 01/23/2001
05:46:48 PM

Please respond to [email protected]

Sent by:  [EMAIL PROTECTED]


To:   [email protected]
cc:
Subject:  Re: [opendx-users] how to keep the same region in a dynamically
      generatedgrid



With fixed view it works now. Thanks. Yes, my data are on scattered
points only. One more question. My movie is going a kind of slow, I mean
the frame refresh is about a frame/sec. I have enough memory, how can I
force Data Explorer to read and keep all the frames in the cash? Is it
possible to play the movie faster i.e. 5 frames/sec?

Thanks,
Ted


Reply via email to