You need to work with the 2D mesh that precedes Rubbersheet (whereupon it
becomes 3D). I think Nancy's solution is correct but start with this mesh
rather than the Rubbersheet. (You could start there, but you'd need to
squash the Rubbersheet positions by stripping off the Z component, but why
bother?)

The idea as you see is that both the mapper and the mappee have to have the
same dimensionality of positions. If mapped data doesn't not fall onto or
into the map surface or volumetric elements, those points will be invalid,
so it behooves you to ensure that the mapped data actually hits the
surface, thus, the projection is guaranteed to do that. Then follow Nancy's
directions to re-expand everything back to the 3D representation.

Chris Pelkie
Vice President/Scientific Visualization Producer
Conceptual Reality Presentations, Inc.
30 West Meadow Drive
Ithaca, NY 14850
[EMAIL PROTECTED]

Reply via email to