Dear all,
A question from the Structural Biology field. I would like to do an
isosurface rendering of a virus in which the color depends on the distance
to the center of the virus. My data are 3D arrays of floats and the center
of the virus is the center of the array.
Being a DX newbie, the only thing that occured to me was to create
another data file of the same size of the virus where the values would
correspond to the distance to the center, and then map it onto the virus
isosurface. But, since my volumes are LARGE, this would make the program
execution impractical, if not impossible.
Can anybody suggest a more practical way to do that?
Thanks,
Sure, make a colormap with min =0, max = max radius of interest (you
can open the Colormap editor and do this, or you can open Colormap's
Configuration dialog and do it there).
Feed your data object (either raw or after isosurface) to Color. Feed
this colormap into Color's 2nd input. Out squirts colored object.
Too easy!
Chris Pelkie
Vice President/Scientific Visualization Producer
Conceptual Reality Presentations, Inc.
30 West Meadow Drive
Ithaca, NY 14850
[EMAIL PROTECTED]