--- Elvis Dieguez <[EMAIL PROTECTED]> wrote:
> Thank you for your reply.  For some inexplicable reason, I discovered that if
> 
> I re-compiled the opendx code (before I was using pre-compiled rpms) then 
> this error message no longer appeared and hardware rendering functioned. I am
> unsure what exactly was the problem but I do not believe it is because I was 
> missing a component because even the sample programs did not function when I 
> tried to turn on hardware rendering.

Odd.

> In reference to your question about my data set, I simply imported an ascii 
> file where the data was in (x,y,z,data) column format.  This was inefficient 
> so I was looking for documentation on the DX format.  Would you happen to 
> know where I could find some?

Check out Appendix B in the User's Guide.  An HTML copy off all the docs should
have been installed when you did a "make install".  cd $PREFIX/dx/html (where
$PREFIX is /usr/local unless you specified otherwise during the build). 
Alternatively, see www.opendx.org for PDF versions.

> Finally, (my apologies for bombarding you with a third question), but are 
> there any good tutorials for dealing with scattered 3D data.  That is what I 
> am working with and I am having difficulty learning how I can do different 
> things on the data.  For example, how do I 'slice' the data or ask it to plot
> a (x,data) subsection? The 'slice' module seems to work only on gridded data.

No problem.  Right, Slice & Slab just work on datasets with regular
connections.  You can use Regrid to force your scatter data into a regular grid
if you'd like, but you might prefer to keep it as scattered data (if for no
other reason than memory conservation!).  

For scatter data, use Mark/Compute/Include to do your "extraction" of subsets
of your data.  For example, Mark("positions") -> Compute( "a.x" ) -> Include (
min=20, max=40 ) -> Unmark() -> repeat for data, would accomplish your (x,data)
subsection task I believe.

The Mark->Compute pair is a very powerful combination and a good DX trick to
have in your bag.

Randy


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