Volume rendering of any reasonably finely sampled grid - whether
topologically tetrahedral or cubic, on regular, partially regular or fully
irregular vertices is supported using the built-in "software" renderer.
Like all rendering algorithms, it makes assumptions about the data to
simplify and speed the rendering process.   Gouraud shading, for example,
implies linear interpolation in color space, which makes little perceptual
sense; interpolated normal and reflection vectors for Phong implies a
surface shape that's not implicit in the data.    If you'd like to build a
volume renderer implementing another algorithm that makes different
assumptions to support extremely coarse grids and is therefore more
suitable to your case, please do.

Greg

Gib Bogle <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 08/12/2001 08:52:17
PM

Please respond to [email protected]

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      <[email protected]>
cc:
Subject:  RE: [opendx-users] Funny tetrahedron visualisation - Volume Vis



Does this mean that there is no robust volume rendering option, on any
platform?

Gib

> -----Original Message-----
> From: Gregory D Abram [mailto:[EMAIL PROTECTED]
> Sent: Saturday, 11 August 2001 00:36
> To: [email protected]
> Subject: RE: [opendx-users] Funny tetrahedron visualisation -
> Volume Vis
>
>
>
> Hardware rendering doesn't do volume visualization, it is essentially
> ShowBoundary followed by Image.
>
> Greg
>

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