Hi DX weenies,

I've been lurking on this list for a while and I have found the answers
posted here to be very informative, so thanks for that.  Till now my own
experience with DX has gone pretty smoothly.

Now I am looking for a capability which doesn't seem to be mentioned in
the documentation, or the archives.  Apologies if I have missed something
obvious here.

What I want to do is perform surface integration on a 2-d surface in
3-space.  I have a scalar component on a field in 3-space, with regular
connections.  Right now, I am marking positions, calculating the distance
from the origin, taking that through isosurface, and marking the scalar
component again. This gives me a new field.  The positions are irregular
and are in the form of a sphere.  The scalar field is interpolated onto
this sphere.  It looks fine when rendered.  

Now I want to calculate the integral of the scalar over the surface.  It
seems that in terms of the computational work I'm almost there, but I
can't figure out how to proceed.

Any help appreciated.

Thanks,

Greg Ball

--
Astronomy Dept.
Harvard University



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