There are actually a couple of things to note in this net.  First, the
Isosurface result needs to be passed through AutoColor; otherwise it gets a
default color that is a light blue, irrespective of the data range from
which the isosurface was extracted.  Keep in mind that you'd expect the
isosurface to be a constant color, since (by definition) the data is
constant across the surface.

The second is that the input is a single cube.   Therefore, each face of
the cube, extracted by ShowBoundary,  is a single quad.  ShowBoundary, on
unstructured volumetric data,  figures out surface normals so that it
results in a shaded surface by averaging the face normals to get normals at
the vertices.  Therefore,  averaging the normals at the corners, it
results in a *very* bad approximation of a sphere.   You can fix that by
putting FaceNormals on the output of ShowBoundary.

Finally,   Furthermore, colors are only defined at the vertices.  Since
each face is a big quad, the colors in the face are interpolated in color
space, where the max value is assigned red and the min value is assigned
blue.  Midway between red (1 0 0) and blue (0 0 1) is (.5 0 .5).  The
isosurface, though, is taken at 0, and the color assigned to itcomes from
the color map, where 0 is mapped to blue-green.  So it doesn't match the
color at the same location on the boundary.  You can cause it to subdivide
the boundary faces in data space before colormapping by using the Refine
module.  If you do so, you get a boundary surface that matches the
isosurface.

Here's a modified net - I changed the data file name, so you'll have to
switch it back.

Greg

//
// time: Tue Nov 20 11:39:18 2001
//
// version: 3.1.2 (format), 4.1.3 (DX)
//
//
// MODULE main
// workspace: width = 643, height = 615
// layout: snap = 0, width = 50, height = 50, align = NN
//
macro main(
) -> (
) {
    //
    // node Selector[4]: x = 29, y = 481, inputs = 7, label = Selector
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_4"
    // input[2]: defaulting = 0, visible = 0, type = 32, value = "boundary"
    // input[3]: defaulting = 0, visible = 0, type = 29, value = 1
    // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { 
"boundary", "boundary w/ quad edges", "isosurface" }
    // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1, 2, 
3 }
    // output[1]: visible = 1, type = 29, value = 1
    // output[2]: visible = 1, type = 32, value = "boundary"
    //
    //
    // node Selector[3]: x = 16, y = 321, inputs = 7, label = Selector
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_3"
    // input[2]: defaulting = 0, visible = 0, type = 32, value = "yes"
    // input[3]: defaulting = 0, visible = 0, type = 29, value = 2
    // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { "no", 
"yes" }
    // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1, 2 }
    // output[1]: visible = 1, type = 29, value = 2
    // output[2]: visible = 1, type = 32, value = "yes"
    //
    //
    // node Selector[5]: x = 4, y = 171, inputs = 7, label = Selector
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Selector_5"
    // input[2]: defaulting = 0, visible = 0, type = 32, value = "face"
    // input[3]: defaulting = 0, visible = 0, type = 29, value = 2
    // input[4]: defaulting = 1, visible = 1, type = 16777248, value = { 
"vertex", "face" }
    // input[5]: defaulting = 1, visible = 0, type = 16777245, value = { 1, 2 }
    // output[1]: visible = 1, type = 29, value = 2
    // output[2]: visible = 1, type = 32, value = "face"
    //
    //
    // node Import[1]: x = 203, y = 13, inputs = 6, label = Import
    // input[1]: defaulting = 0, visible = 1, type = 32, value = "toon.dx"
    //
main_Import_1_out_1 =
    Import(
    main_Import_1_in_1,
    main_Import_1_in_2,
    main_Import_1_in_3,
    main_Import_1_in_4,
    main_Import_1_in_5,
    main_Import_1_in_6
    ) [instance: 1, cache: 1];
    //
    // node ShowBoundary[1]: x = 44, y = 79, inputs = 2, label = ShowBoundary
    //
main_ShowBoundary_1_out_1 =
    ShowBoundary(
    main_Import_1_out_1,
    main_ShowBoundary_1_in_2
    ) [instance: 1, cache: 1];
    //
    // node FaceNormals[1]: x = 132, y = 172, inputs = 1, label = FaceNormals
    //
main_FaceNormals_1_out_1 =
    FaceNormals(
    main_ShowBoundary_1_out_1
    ) [instance: 1, cache: 1];
    //
    // node Switch[2]: x = 59, y = 245, inputs = 3, label = Switch
    //
main_Switch_2_out_1 =
    Switch(
    main_Selector_5_out_1,
    main_ShowBoundary_1_out_1,
    main_FaceNormals_1_out_1
    ) [instance: 2, cache: 1];
    //
    // node Refine[1]: x = 182, y = 286, inputs = 2, label = Refine
    // input[2]: defaulting = 0, visible = 1, type = 1, value = 5
    //
main_Refine_1_out_1 =
    Refine(
    main_Switch_2_out_1,
    main_Refine_1_in_2
    ) [instance: 1, cache: 1];
    //
    // node Switch[3]: x = 89, y = 368, inputs = 3, label = Switch
    //
main_Switch_3_out_1 =
    Switch(
    main_Selector_3_out_1,
    main_Switch_2_out_1,
    main_Refine_1_out_1
    ) [instance: 3, cache: 1];
    //
    // node ShowConnections[2]: x = 183, y = 387, inputs = 1, label = 
ShowConnections
    //
main_ShowConnections_2_out_1 =
    ShowConnections(
    main_Switch_3_out_1
    ) [instance: 2, cache: 1];
    //
    // node Collect[2]: x = 174, y = 456, inputs = 2, label = Collect
    //
main_Collect_2_out_1 =
    Collect(
    main_Switch_3_out_1,
    main_ShowConnections_2_out_1
    ) [instance: 2, cache: 1];
    //
    // node Scalar[1]: x = 366, y = 127, inputs = 11, label = Scalar
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Scalar_1"
    // input[3]: defaulting = 0, visible = 0, type = 5, value = 0.15
    // input[5]: defaulting = 1, visible = 0, type = 5, value = -0.665438
    // input[6]: defaulting = 1, visible = 0, type = 5, value = 1.0
    // input[7]: defaulting = 1, visible = 0, type = 5, value = 1.0
    // input[9]: defaulting = 1, visible = 0, type = 1, value = 2
    // output[1]: visible = 1, type = 5, value = 0.15
    //
main_Scalar_1_out_1[cache: 2] =
    Scalar(
    main_Scalar_1_in_1,
    main_Import_1_out_1,
    main_Scalar_1_in_3,
    main_Scalar_1_in_4,
    main_Scalar_1_in_5,
    main_Scalar_1_in_6,
    main_Scalar_1_in_7,
    main_Scalar_1_in_8,
    main_Scalar_1_in_9,
    main_Scalar_1_in_10,
    main_Scalar_1_in_11
    ) [instance: 1, cache: 1];
    //
    // node Isosurface[1]: x = 317, y = 324, inputs = 6, label = Isosurface
    // input[2]: defaulting = 1, visible = 1, type = 5, value = 0.0
    //
main_Isosurface_1_out_1 =
    Isosurface(
    main_Import_1_out_1,
    main_Scalar_1_out_1,
    main_Isosurface_1_in_3,
    main_Isosurface_1_in_4,
    main_Isosurface_1_in_5,
    main_Isosurface_1_in_6
    ) [instance: 1, cache: 1];
    //
    // node Switch[1]: x = 150, y = 539, inputs = 4, label = Switch
    // input[1]: defaulting = 1, visible = 1, type = 1, value = 2
    //
main_Switch_1_out_1 =
    Switch(
    main_Selector_4_out_1,
    main_Switch_3_out_1,
    main_Collect_2_out_1,
    main_Isosurface_1_out_1
    ) [instance: 1, cache: 1];
    //
    // node AutoColor[1]: x = 369, y = 553, inputs = 10, label = AutoColor
    //
main_AutoColor_1_out_1,
main_AutoColor_1_out_2 =
    AutoColor(
    main_Switch_1_out_1,
    main_AutoColor_1_in_2,
    main_AutoColor_1_in_3,
    main_AutoColor_1_in_4,
    main_AutoColor_1_in_5,
    main_AutoColor_1_in_6,
    main_Import_1_out_1,
    main_AutoColor_1_in_8,
    main_AutoColor_1_in_9,
    main_AutoColor_1_in_10
    ) [instance: 1, cache: 1];
    //
    // node ShowConnections[1]: x = 490, y = 117, inputs = 1, label = 
ShowConnections
    //
main_ShowConnections_1_out_1 =
    ShowConnections(
    main_Import_1_out_1
    ) [instance: 1, cache: 1];
    //
    // node Collect[1]: x = 504, y = 495, inputs = 2, label = Collect
    //
main_Collect_1_out_1 =
    Collect(
    main_AutoColor_1_out_1,
    main_ShowConnections_1_out_1
    ) [instance: 1, cache: 1];
    //
    // node Image[1]: x = 571, y = 551, inputs = 49, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_1"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0.5 0.5 0.5]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [2.23959 3.5585 
3.48967]
    // input[7]: defaulting = 1, visible = 0, type = 5, value = 2.47436
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 642
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.706
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [-0.217805 
0.742767 -0.633134]
    // input[11]: defaulting = 0, visible = 0, type = 5, value = 30.0
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[15]: defaulting = 0, visible = 0, type = 32, value = "none"
    // input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[17]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[18]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // input[41]: defaulting = 0, visible = 0, type = 32, value = "rotate"
    // depth: value = 24
    // window: position = (0.3545,0.1836), size = 0.6406x0.6471
    // internal caching: 1
    //
main_Image_1_out_1,
main_Image_1_out_2,
main_Image_1_out_3 =
    Image(
    main_Image_1_in_1,
    main_Collect_1_out_1,
    main_Image_1_in_3,
    main_Image_1_in_4,
    main_Image_1_in_5,
    main_Image_1_in_6,
    main_Image_1_in_7,
    main_Image_1_in_8,
    main_Image_1_in_9,
    main_Image_1_in_10,
    main_Image_1_in_11,
    main_Image_1_in_12,
    main_Image_1_in_13,
    main_Image_1_in_14,
    main_Image_1_in_15,
    main_Image_1_in_16,
    main_Image_1_in_17,
    main_Image_1_in_18,
    main_Image_1_in_19,
    main_Image_1_in_20,
    main_Image_1_in_21,
    main_Image_1_in_22,
    main_Image_1_in_23,
    main_Image_1_in_24,
    main_Image_1_in_25,
    main_Image_1_in_26,
    main_Image_1_in_27,
    main_Image_1_in_28,
    main_Image_1_in_29,
    main_Image_1_in_30,
    main_Image_1_in_31,
    main_Image_1_in_32,
    main_Image_1_in_33,
    main_Image_1_in_34,
    main_Image_1_in_35,
    main_Image_1_in_36,
    main_Image_1_in_37,
    main_Image_1_in_38,
    main_Image_1_in_39,
    main_Image_1_in_40,
    main_Image_1_in_41,
    main_Image_1_in_42,
    main_Image_1_in_43,
    main_Image_1_in_44,
    main_Image_1_in_45,
    main_Image_1_in_46,
    main_Image_1_in_47,
    main_Image_1_in_48,
    main_Image_1_in_49
    ) [instance: 1, cache: 1];
// network: end of macro body
CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2);
}
main_Selector_4_in_1 = "Selector_4";
main_Selector_4_in_2 = "boundary" ;
main_Selector_4_in_3 = 1 ;
main_Selector_4_in_4 = NULL;
main_Selector_4_in_5 = NULL;
main_Selector_4_in_6 = NULL;
main_Selector_4_in_7 = NULL;
main_Selector_4_out_1 = 1 ;
main_Selector_3_in_1 = "Selector_3";
main_Selector_3_in_2 = "yes" ;
main_Selector_3_in_3 = 2 ;
main_Selector_3_in_4 = NULL;
main_Selector_3_in_5 = NULL;
main_Selector_3_in_6 = NULL;
main_Selector_3_in_7 = NULL;
main_Selector_3_out_1 = 2 ;
main_Selector_5_in_1 = "Selector_5";
main_Selector_5_in_2 = "face" ;
main_Selector_5_in_3 = 2 ;
main_Selector_5_in_4 = NULL;
main_Selector_5_in_5 = NULL;
main_Selector_5_in_6 = NULL;
main_Selector_5_in_7 = NULL;
main_Selector_5_out_1 = 2 ;
main_Import_1_in_1 = "toon.dx";
main_Import_1_in_2 = NULL;
main_Import_1_in_3 = NULL;
main_Import_1_in_4 = NULL;
main_Import_1_in_5 = NULL;
main_Import_1_in_6 = NULL;
main_Import_1_out_1 = NULL;
main_ShowBoundary_1_in_2 = NULL;
main_ShowBoundary_1_out_1 = NULL;
main_FaceNormals_1_out_1 = NULL;
main_Switch_2_out_1 = NULL;
main_Refine_1_in_2 = 5;
main_Refine_1_out_1 = NULL;
main_Switch_3_out_1 = NULL;
main_ShowConnections_2_out_1 = NULL;
main_Collect_2_out_1 = NULL;
main_Scalar_1_in_1 = "Scalar_1";
main_Scalar_1_in_3 = 0.15 ;
main_Scalar_1_in_4 = NULL;
main_Scalar_1_in_5 = NULL;
main_Scalar_1_in_6 = NULL;
main_Scalar_1_in_7 = NULL;
main_Scalar_1_in_8 = NULL;
main_Scalar_1_in_9 = NULL;
main_Scalar_1_in_10 = NULL;
main_Scalar_1_in_11 = NULL;
main_Scalar_1_out_1 = 0.15 ;
main_Isosurface_1_in_3 = NULL;
main_Isosurface_1_in_4 = NULL;
main_Isosurface_1_in_5 = NULL;
main_Isosurface_1_in_6 = NULL;
main_Isosurface_1_out_1 = NULL;
main_Switch_1_out_1 = NULL;
main_AutoColor_1_in_2 = NULL;
main_AutoColor_1_in_3 = NULL;
main_AutoColor_1_in_4 = NULL;
main_AutoColor_1_in_5 = NULL;
main_AutoColor_1_in_6 = NULL;
main_AutoColor_1_in_8 = NULL;
main_AutoColor_1_in_9 = NULL;
main_AutoColor_1_in_10 = NULL;
main_AutoColor_1_out_1 = NULL;
main_ShowConnections_1_out_1 = NULL;
main_Collect_1_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        webOptions) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera =
      UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull =
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
          AAenable) [instance: 2, cache: 1];
    object = Switch(
          switchAAenable,
          object,
          AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
          "$0+1",
          renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
          switchRenderMode,
            SWapproximation_options,
          HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
          switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
          ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = 
Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
     UpdateCamera(
         camera,
         resolution=RECresolution,
         aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
     ScaleScreen(
         RECRerenderObject,
         NULL,
         RECresolution,
         camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_1_in_1 = "Image_1";
main_Image_1_in_3 = "X24,,";
main_Image_1_in_4 = 1;
main_Image_1_in_5 = [0.5 0.5 0.5];
main_Image_1_in_6 = [2.23959 3.5585 3.48967];
main_Image_1_in_7 = NULL;
main_Image_1_in_8 = 642;
main_Image_1_in_9 = 0.706;
main_Image_1_in_10 = [-0.217805 0.742767 -0.633134];
main_Image_1_in_11 = 30.0;
main_Image_1_in_12 = 1;
main_Image_1_in_13 = NULL;
main_Image_1_in_14 = 1;
main_Image_1_in_15 = "none";
main_Image_1_in_16 = NULL;
main_Image_1_in_17 = NULL;
main_Image_1_in_18 = NULL;
main_Image_1_in_19 = 0;
main_Image_1_in_20 = NULL;
main_Image_1_in_21 = NULL;
main_Image_1_in_22 = NULL;
main_Image_1_in_23 = NULL;
main_Image_1_in_25 = NULL;
main_Image_1_in_26 = NULL;
main_Image_1_in_27 = NULL;
main_Image_1_in_28 = NULL;
main_Image_1_in_29 = NULL;
main_Image_1_in_30 = NULL;
main_Image_1_in_31 = NULL;
main_Image_1_in_32 = NULL;
main_Image_1_in_33 = NULL;
main_Image_1_in_34 = NULL;
main_Image_1_in_35 = NULL;
main_Image_1_in_36 = NULL;
main_Image_1_in_37 = NULL;
main_Image_1_in_38 = NULL;
main_Image_1_in_39 = NULL;
main_Image_1_in_40 = NULL;
main_Image_1_in_41 = "rotate";
main_Image_1_in_42 = NULL;
main_Image_1_in_43 = NULL;
main_Image_1_in_44 = NULL;
main_Image_1_in_45 = NULL;
main_Image_1_in_46 = NULL;
main_Image_1_in_47 = NULL;
main_Image_1_in_48 = NULL;
main_Image_1_in_49 = NULL;
Executive("product version 4 1 3");
$sync
main();


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