I'd do this with Include, using the "pointwise" option. In this example,
the top cluster of modules generates a surface in 3D with random data
assigned at the vertices. The lower stuff uses Statistics to find the max
value, then Include to find the vertex with that value, which is glyphed.
Greg
--------------------------------------- CUT HERE
--------------------------------------------
//
// time: Thu Feb 28 13:43:06 2002
//
// version: 3.1.2 (format), 4.1.3 (DX)
//
//
// MODULE main
// workspace: width = 577, height = 613
// layout: snap = 0, width = 50, height = 50, align = NN
//
macro main(
) -> (
) {
//
// node Construct[1]: x = 24, y = 15, inputs = 4, label = Construct
// input[1]: defaulting = 0, visible = 1, type = 16777224, value = {[-1 -1]}
// input[2]: defaulting = 0, visible = 1, type = 16777224, value = {[.1 .1]}
// input[3]: defaulting = 0, visible = 1, type = 8, value = [21 21]
// input[4]: defaulting = 0, visible = 1, type = 16777245, value = {1 ..
441}
//
main_Construct_1_out_1 =
Construct(
main_Construct_1_in_1,
main_Construct_1_in_2,
main_Construct_1_in_3,
main_Construct_1_in_4
) [instance: 1, cache: 1];
//
// node Compute[1]: x = 37, y = 86, inputs = 2, label = Compute
// input[1]: defaulting = 0, visible = 0, type = 32, value = "random($0, 1)"
// expression: value = random(a, 1)
// name[2]: value = a
//
main_Compute_1_out_1 =
Compute(
main_Compute_1_in_1,
main_Construct_1_out_1
) [instance: 1, cache: 1];
//
// node Filter[1]: x = 56, y = 173, inputs = 4, label = Filter
//
main_Filter_1_out_1 =
Filter(
main_Compute_1_out_1,
main_Filter_1_in_2,
main_Filter_1_in_3,
main_Filter_1_in_4
) [instance: 1, cache: 1];
//
// node RubberSheet[1]: x = 148, y = 19, inputs = 4, label = RubberSheet
//
main_RubberSheet_1_out_1 =
RubberSheet(
main_Filter_1_out_1,
main_RubberSheet_1_in_2,
main_RubberSheet_1_in_3,
main_RubberSheet_1_in_4
) [instance: 1, cache: 1];
//
// node Integer[1]: x = 271, y = 21, inputs = 11, label = Integer
// input[1]: defaulting = 0, visible = 0, type = 32, value = "Integer_1"
// input[3]: defaulting = 0, visible = 0, type = 1, value = 4
// input[5]: defaulting = 1, visible = 0, type = 1, value = -1000000
// input[6]: defaulting = 1, visible = 0, type = 1, value = 1000000
// input[7]: defaulting = 1, visible = 0, type = 5, value = 1.0
// input[9]: defaulting = 1, visible = 0, type = 1, value = 0
// output[1]: visible = 1, type = 1, value = 4
//
//
// node Compute[2]: x = 170, y = 97, inputs = 3, label = Compute
// input[1]: defaulting = 0, visible = 0, type = 32, value = "random($0,$1)"
// expression: value = random(a,b)
// name[2]: value = a
// name[3]: value = b
//
main_Compute_2_out_1 =
Compute(
main_Compute_2_in_1,
main_RubberSheet_1_out_1,
main_Integer_1_out_1
) [instance: 2, cache: 1];
//
// node Filter[2]: x = 301, y = 160, inputs = 4, label = Filter
//
main_Filter_2_out_1 =
Filter(
main_Compute_2_out_1,
main_Filter_2_in_2,
main_Filter_2_in_3,
main_Filter_2_in_4
) [instance: 2, cache: 1];
//
// node AutoColor[1]: x = 178, y = 364, inputs = 10, label = AutoColor
//
main_AutoColor_1_out_1,
main_AutoColor_1_out_2 =
AutoColor(
main_Filter_2_out_1,
main_AutoColor_1_in_2,
main_AutoColor_1_in_3,
main_AutoColor_1_in_4,
main_AutoColor_1_in_5,
main_AutoColor_1_in_6,
main_AutoColor_1_in_7,
main_AutoColor_1_in_8,
main_AutoColor_1_in_9,
main_AutoColor_1_in_10
) [instance: 1, cache: 1];
//
// node Statistics[1]: x = 374, y = 298, inputs = 1, label = Statistics
//
main_Statistics_1_out_1,
main_Statistics_1_out_2,
main_Statistics_1_out_3,
main_Statistics_1_out_4,
main_Statistics_1_out_5 =
Statistics(
main_Filter_2_out_1
) [instance: 1, cache: 1];
//
// node Include[1]: x = 287, y = 386, inputs = 6, label = Include
// input[6]: defaulting = 0, visible = 1, type = 3, value = 1
//
main_Include_1_out_1 =
Include(
main_Filter_2_out_1,
main_Statistics_1_out_5,
main_Statistics_1_out_5,
main_Include_1_in_4,
main_Include_1_in_5,
main_Include_1_in_6
) [instance: 1, cache: 1];
//
// node Glyph[1]: x = 290, y = 486, inputs = 7, label = Glyph
// input[4]: defaulting = 0, visible = 1, type = 5, value = .1
//
main_Glyph_1_out_1 =
Glyph(
main_Include_1_out_1,
main_Glyph_1_in_2,
main_Glyph_1_in_3,
main_Glyph_1_in_4,
main_Glyph_1_in_5,
main_Glyph_1_in_6,
main_Glyph_1_in_7
) [instance: 1, cache: 1];
//
// node AutoColor[2]: x = 499, y = 543, inputs = 10, label = AutoColor
//
main_AutoColor_2_out_1,
main_AutoColor_2_out_2 =
AutoColor(
main_Glyph_1_out_1,
main_AutoColor_2_in_2,
main_AutoColor_2_in_3,
main_AutoColor_2_in_4,
main_AutoColor_2_in_5,
main_AutoColor_2_in_6,
main_Filter_2_out_1,
main_AutoColor_2_in_8,
main_AutoColor_2_in_9,
main_AutoColor_2_in_10
) [instance: 2, cache: 1];
//
// node Collect[1]: x = 182, y = 459, inputs = 2, label = Collect
//
main_Collect_1_out_1 =
Collect(
main_AutoColor_1_out_1,
main_AutoColor_2_out_1
) [instance: 1, cache: 1];
//
// node Image[1]: x = 148, y = 551, inputs = 49, label = Image
// input[1]: defaulting = 0, visible = 0, type = 32, value = "Image_1"
// input[4]: defaulting = 0, visible = 0, type = 1, value = 1
// input[5]: defaulting = 0, visible = 0, type = 8, value = [0 0 0.205013]
// input[6]: defaulting = 0, visible = 0, type = 8, value = [4.61256
-1.77474 5.3623]
// input[7]: defaulting = 0, visible = 0, type = 5, value = 3.82795
// input[8]: defaulting = 0, visible = 0, type = 1, value = 640
// input[9]: defaulting = 0, visible = 0, type = 5, value = 0.75
// input[10]: defaulting = 0, visible = 0, type = 8, value = [-0.421
0.673007 0.608129]
// input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0
// input[12]: defaulting = 0, visible = 0, type = 1, value = 0
// input[14]: defaulting = 0, visible = 0, type = 1, value = 1
// input[15]: defaulting = 1, visible = 0, type = 32, value = "none"
// input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
// input[17]: defaulting = 0, visible = 0, type = 1, value = 1
// input[18]: defaulting = 0, visible = 0, type = 1, value = 1
// input[19]: defaulting = 0, visible = 0, type = 1, value = 1
// input[29]: defaulting = 1, visible = 0, type = 3, value = 0
// input[41]: defaulting = 0, visible = 0, type = 32, value = "rotate"
// depth: value = 24
// window: position = (0.1267,0.1644), size = 0.6424x0.7062
// internal caching: 1
//
main_Image_1_out_1,
main_Image_1_out_2,
main_Image_1_out_3 =
Image(
main_Image_1_in_1,
main_Collect_1_out_1,
main_Image_1_in_3,
main_Image_1_in_4,
main_Image_1_in_5,
main_Image_1_in_6,
main_Image_1_in_7,
main_Image_1_in_8,
main_Image_1_in_9,
main_Image_1_in_10,
main_Image_1_in_11,
main_Image_1_in_12,
main_Image_1_in_13,
main_Image_1_in_14,
main_Image_1_in_15,
main_Image_1_in_16,
main_Image_1_in_17,
main_Image_1_in_18,
main_Image_1_in_19,
main_Image_1_in_20,
main_Image_1_in_21,
main_Image_1_in_22,
main_Image_1_in_23,
main_Image_1_in_24,
main_Image_1_in_25,
main_Image_1_in_26,
main_Image_1_in_27,
main_Image_1_in_28,
main_Image_1_in_29,
main_Image_1_in_30,
main_Image_1_in_31,
main_Image_1_in_32,
main_Image_1_in_33,
main_Image_1_in_34,
main_Image_1_in_35,
main_Image_1_in_36,
main_Image_1_in_37,
main_Image_1_in_38,
main_Image_1_in_39,
main_Image_1_in_40,
main_Image_1_in_41,
main_Image_1_in_42,
main_Image_1_in_43,
main_Image_1_in_44,
main_Image_1_in_45,
main_Image_1_in_46,
main_Image_1_in_47,
main_Image_1_in_48,
main_Image_1_in_49
) [instance: 1, cache: 1];
// network: end of macro body
CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2);
}
main_Construct_1_in_1 = {[-1 -1]};
main_Construct_1_in_2 = {[.1 .1]};
main_Construct_1_in_3 = [21 21];
main_Construct_1_in_4 = {1 .. 441};
main_Construct_1_out_1 = NULL;
main_Compute_1_in_1 = "random($0, 1)";
main_Compute_1_out_1 = NULL;
main_Filter_1_in_2 = NULL;
main_Filter_1_in_3 = NULL;
main_Filter_1_in_4 = NULL;
main_Filter_1_out_1 = NULL;
main_RubberSheet_1_in_2 = NULL;
main_RubberSheet_1_in_3 = NULL;
main_RubberSheet_1_in_4 = NULL;
main_RubberSheet_1_out_1 = NULL;
main_Integer_1_in_1 = "Integer_1";
main_Integer_1_in_2 = NULL;
main_Integer_1_in_3 = 4 ;
main_Integer_1_in_4 = NULL;
main_Integer_1_in_5 = NULL;
main_Integer_1_in_6 = NULL;
main_Integer_1_in_7 = NULL;
main_Integer_1_in_8 = NULL;
main_Integer_1_in_9 = NULL;
main_Integer_1_in_10 = NULL;
main_Integer_1_in_11 = NULL;
main_Integer_1_out_1 = 4 ;
main_Compute_2_in_1 = "random($0,$1)";
main_Compute_2_out_1 = NULL;
main_Filter_2_in_2 = NULL;
main_Filter_2_in_3 = NULL;
main_Filter_2_in_4 = NULL;
main_Filter_2_out_1 = NULL;
main_AutoColor_1_in_2 = NULL;
main_AutoColor_1_in_3 = NULL;
main_AutoColor_1_in_4 = NULL;
main_AutoColor_1_in_5 = NULL;
main_AutoColor_1_in_6 = NULL;
main_AutoColor_1_in_7 = NULL;
main_AutoColor_1_in_8 = NULL;
main_AutoColor_1_in_9 = NULL;
main_AutoColor_1_in_10 = NULL;
main_AutoColor_1_out_1 = NULL;
main_Statistics_1_out_5 = NULL;
main_Include_1_in_4 = NULL;
main_Include_1_in_5 = NULL;
main_Include_1_in_6 = 1;
main_Include_1_out_1 = NULL;
main_Glyph_1_in_2 = NULL;
main_Glyph_1_in_3 = NULL;
main_Glyph_1_in_4 = .1;
main_Glyph_1_in_5 = NULL;
main_Glyph_1_in_6 = NULL;
main_Glyph_1_in_7 = NULL;
main_Glyph_1_out_1 = NULL;
main_AutoColor_2_in_2 = NULL;
main_AutoColor_2_in_3 = NULL;
main_AutoColor_2_in_4 = NULL;
main_AutoColor_2_in_5 = NULL;
main_AutoColor_2_in_6 = NULL;
main_AutoColor_2_in_8 = NULL;
main_AutoColor_2_in_9 = NULL;
main_AutoColor_2_in_10 = NULL;
main_AutoColor_2_out_1 = NULL;
main_Collect_1_out_1 = NULL;
macro Image(
id,
object,
where,
useVector,
to,
from,
width,
resolution,
aspect,
up,
viewAngle,
perspective,
options,
buttonState = 1,
buttonUpApprox = "none",
buttonDownApprox = "none",
buttonUpDensity = 1,
buttonDownDensity = 1,
renderMode = 0,
defaultCamera,
reset,
backgroundColor,
throttle,
RECenable = 0,
RECfile,
RECformat,
RECresolution,
RECaspect,
AAenable = 0,
AAlabels,
AAticks,
AAcorners,
AAframe,
AAadjust,
AAcursor,
AAgrid,
AAcolors,
AAannotation,
AAlabelscale,
AAfont,
interactionMode,
title,
AAxTickLocs,
AAyTickLocs,
AAzTickLocs,
AAxTickLabels,
AAyTickLabels,
AAzTickLabels,
webOptions) -> (
object,
camera,
where)
{
ImageMessage(
id,
backgroundColor,
throttle,
RECenable,
RECfile,
RECformat,
RECresolution,
RECaspect,
AAenable,
AAlabels,
AAticks,
AAcorners,
AAframe,
AAadjust,
AAcursor,
AAgrid,
AAcolors,
AAannotation,
AAlabelscale,
AAfont,
AAxTickLocs,
AAyTickLocs,
AAzTickLocs,
AAxTickLabels,
AAyTickLabels,
AAzTickLabels,
interactionMode,
title,
renderMode,
buttonUpApprox,
buttonDownApprox,
buttonUpDensity,
buttonDownDensity) [instance: 1, cache: 1];
autoCamera =
AutoCamera(
object,
"front",
object,
resolution,
aspect,
[0,1,0],
perspective,
viewAngle,
backgroundColor) [instance: 1, cache: 1];
realCamera =
Camera(
to,
from,
width,
resolution,
aspect,
up,
perspective,
viewAngle,
backgroundColor) [instance: 1, cache: 1];
coloredDefaultCamera =
UpdateCamera(defaultCamera,
background=backgroundColor) [instance: 1, cache: 1];
nullDefaultCamera =
Inquire(defaultCamera,
"is null + 1") [instance: 1, cache: 1];
resetCamera =
Switch(
nullDefaultCamera,
coloredDefaultCamera,
autoCamera) [instance: 1, cache: 1];
resetNull =
Inquire(
reset,
"is null + 1") [instance: 2, cache: 1];
reset =
Switch(
resetNull,
reset,
0) [instance: 2, cache: 1];
whichCamera =
Compute(
"($0 != 0 || $1 == 0) ? 1 : 2",
reset,
useVector) [instance: 1, cache: 1];
camera = Switch(
whichCamera,
resetCamera,
realCamera) [instance: 3, cache: 1];
AAobject =
AutoAxes(
object,
camera,
AAlabels,
AAticks,
AAcorners,
AAframe,
AAadjust,
AAcursor,
AAgrid,
AAcolors,
AAannotation,
AAlabelscale,
AAfont,
AAxTickLocs,
AAyTickLocs,
AAzTickLocs,
AAxTickLabels,
AAyTickLabels,
AAzTickLabels) [instance: 1, cache: 1];
switchAAenable = Compute("$0+1",
AAenable) [instance: 2, cache: 1];
object = Switch(
switchAAenable,
object,
AAobject) [instance:4, cache: 1];
SWapproximation_options =
Switch(
buttonState,
buttonUpApprox,
buttonDownApprox) [instance: 5, cache: 1];
SWdensity_options =
Switch(
buttonState,
buttonUpDensity,
buttonDownDensity) [instance: 6, cache: 1];
HWapproximation_options =
Format(
"%s,%s",
buttonDownApprox,
buttonUpApprox) [instance: 1, cache: 1];
HWdensity_options =
Format(
"%d,%d",
buttonDownDensity,
buttonUpDensity) [instance: 2, cache: 1];
switchRenderMode = Compute(
"$0+1",
renderMode) [instance: 3, cache: 1];
approximation_options = Switch(
switchRenderMode,
SWapproximation_options,
HWapproximation_options) [instance: 7, cache: 1];
density_options = Switch(
switchRenderMode,
SWdensity_options,
HWdensity_options) [instance: 8, cache: 1];
renderModeString = Switch(
switchRenderMode,
"software",
"hardware")[instance: 9, cache: 1];
object_tag = Inquire(
object,
"object tag")[instance: 3, cache: 1];
annoted_object =
Options(
object,
"send boxes",
0,
"cache",
1,
"object tag",
object_tag,
"ddcamera",
whichCamera,
"rendering approximation",
approximation_options,
"render every",
density_options,
"button state",
buttonState,
"rendering mode",
renderModeString) [instance: 1, cache: 1];
RECresNull =
Inquire(
RECresolution,
"is null + 1") [instance: 4, cache: 1];
ImageResolution =
Inquire(
camera,
"camera resolution") [instance: 5, cache: 1];
RECresolution =
Switch(
RECresNull,
RECresolution,
ImageResolution) [instance: 10, cache: 1];
RECaspectNull =
Inquire(
RECaspect,
"is null + 1") [instance: 6, cache: 1];
ImageAspect =
Inquire(
camera,
"camera aspect") [instance: 7, cache: 1];
RECaspect =
Switch(
RECaspectNull,
RECaspect,
ImageAspect) [instance: 11, cache: 1];
switchRECenable = Compute(
"$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
RECenable,
switchRenderMode,
RECresolution,
ImageResolution,
RECaspect,
ImageAspect) [instance: 4, cache: 1];
NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject =
Route(switchRECenable, annoted_object);
Display(
NoRECobject,
camera,
where,
throttle) [instance: 1, cache: 1];
image =
Render(
RECNoRerenderObject,
camera) [instance: 1, cache: 1];
Display(
image,
NULL,
where,
throttle) [instance: 2, cache: 1];
WriteImage(
image,
RECfile,
RECformat) [instance: 1, cache: 1];
rec_where = Display(
RECNoRerHW,
camera,
where,
throttle) [instance: 1, cache: 0];
rec_image = ReadImageWindow(
rec_where) [instance: 1, cache: 1];
WriteImage(
rec_image,
RECfile,
RECformat) [instance: 1, cache: 1];
RECupdateCamera =
UpdateCamera(
camera,
resolution=RECresolution,
aspect=RECaspect) [instance: 2, cache: 1];
Display(
RECRerenderObject,
camera,
where,
throttle) [instance: 1, cache: 1];
RECRerenderObject =
ScaleScreen(
RECRerenderObject,
NULL,
RECresolution,
camera) [instance: 1, cache: 1];
image =
Render(
RECRerenderObject,
RECupdateCamera) [instance: 2, cache: 1];
WriteImage(
image,
RECfile,
RECformat) [instance: 2, cache: 1];
}
main_Image_1_in_1 = "Image_1";
main_Image_1_in_3 = "X24,,";
main_Image_1_in_4 = 1;
main_Image_1_in_5 = [0 0 0.205013];
main_Image_1_in_6 = [4.61256 -1.77474 5.3623];
main_Image_1_in_7 = 3.82795;
main_Image_1_in_8 = 640;
main_Image_1_in_9 = 0.75;
main_Image_1_in_10 = [-0.421 0.673007 0.608129];
main_Image_1_in_11 = NULL;
main_Image_1_in_12 = 0;
main_Image_1_in_13 = NULL;
main_Image_1_in_14 = 1;
main_Image_1_in_15 = NULL;
main_Image_1_in_16 = NULL;
main_Image_1_in_17 = 1;
main_Image_1_in_18 = 1;
main_Image_1_in_19 = 1;
main_Image_1_in_20 = NULL;
main_Image_1_in_21 = NULL;
main_Image_1_in_22 = NULL;
main_Image_1_in_23 = NULL;
main_Image_1_in_25 = NULL;
main_Image_1_in_26 = NULL;
main_Image_1_in_27 = NULL;
main_Image_1_in_28 = NULL;
main_Image_1_in_29 = NULL;
main_Image_1_in_30 = NULL;
main_Image_1_in_31 = NULL;
main_Image_1_in_32 = NULL;
main_Image_1_in_33 = NULL;
main_Image_1_in_34 = NULL;
main_Image_1_in_35 = NULL;
main_Image_1_in_36 = NULL;
main_Image_1_in_37 = NULL;
main_Image_1_in_38 = NULL;
main_Image_1_in_39 = NULL;
main_Image_1_in_40 = NULL;
main_Image_1_in_41 = "rotate";
main_Image_1_in_42 = NULL;
main_Image_1_in_43 = NULL;
main_Image_1_in_44 = NULL;
main_Image_1_in_45 = NULL;
main_Image_1_in_46 = NULL;
main_Image_1_in_47 = NULL;
main_Image_1_in_48 = NULL;
main_Image_1_in_49 = NULL;
Executive("product version 4 1 3");
$sync
main();