Thanks very a lot!
On Wednesday 13 March 2002 17:19, you wrote:
You need to first hide the data component, then copy the positions
component to data, extract the Z value, use Include, and replace the hidden
data value.  That'll allow you to remove any vertex below the Z level, and
hence any triangle with at least one vertex below the Z level.  If you want
a smooth boundary at the Z level you can use Band.  Here's an example.

Greg


------------------------ CUT HERE --------------------------------------
//
// time: Wed Mar 13 15:15:50 2002
//
// version: 3.1.2 (format), 4.1.3 (DX)
//
//
// MODULE main
// workspace: width = 648, height = 568
// layout: snap = 0, width = 50, height = 50, align = NN
//
macro main(
) -> (
) {
    //
    // node Construct[1]: x = 31, y = 15, inputs = 4, label = Construct
    // input[1]: defaulting = 0, visible = 1, type = 16777224, value = {[-1
-1]}
    // input[2]: defaulting = 0, visible = 1, type = 16777224, value = {[.1
.1]}
    // input[3]: defaulting = 0, visible = 1, type = 8, value = [21 21]
    //
main_Construct_1_out_1 =
    Construct(
    main_Construct_1_in_1,
    main_Construct_1_in_2,
    main_Construct_1_in_3,
    main_Construct_1_in_4
    ) [instance: 1, cache: 1];
    //
    // node Replace[1]: x = 26, y = 85, inputs = 4, label = Replace
    // input[3]: defaulting = 0, visible = 1, type = 32, value
= "positions"
    //
main_Replace_1_out_1 =
    Replace(
    main_Construct_1_out_1,
    main_Construct_1_out_1,
    main_Replace_1_in_3,
    main_Replace_1_in_4
    ) [instance: 1, cache: 1];
    //
    // node Compute[1]: x = 20, y = 155, inputs = 2, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value =
 "random($0.x,1)" // expression: value = random(a.x,1)
    // name[2]: value = a
    //
main_Compute_1_out_1 =
    Compute(
    main_Compute_1_in_1,
    main_Replace_1_out_1
    ) [instance: 1, cache: 1];
    //
    // node Mark[2]: x = 9, y = 233, inputs = 2, label = Mark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Mark_2_out_1 =
    Mark(
    main_Compute_1_out_1,
    main_Mark_2_in_2
    ) [instance: 2, cache: 1];
    //
    // node Filter[1]: x = 119, y = 187, inputs = 4, label = Filter
    // input[2]: defaulting = 1, visible = 1, type = 32, value = "gaussian 7
 x 7" //
main_Filter_1_out_1 =
    Filter(
    main_Compute_1_out_1,
    main_Filter_1_in_2,
    main_Filter_1_in_3,
    main_Filter_1_in_4
    ) [instance: 1, cache: 1];
    //
    // node Compute[3]: x = 75, y = 272, inputs = 3, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "[$0.x,
 $0.y, $1]" // expression: value = [a.x, a.y, b]
    // name[2]: value = a
    // name[3]: value = b
    //
main_Compute_3_out_1 =
    Compute(
    main_Compute_3_in_1,
    main_Mark_2_out_1,
    main_Filter_1_out_1
    ) [instance: 3, cache: 1];
    //
    // node Unmark[1]: x = 75, y = 347, inputs = 2, label = Unmark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Unmark_1_out_1 =
    Unmark(
    main_Compute_3_out_1,
    main_Unmark_1_in_2
    ) [instance: 1, cache: 1];
    //
    // node Refine[1]: x = 87, y = 426, inputs = 2, label = Refine
    // input[2]: defaulting = 0, visible = 1, type = 1, value = 2
    //
main_Refine_1_out_1 =
    Refine(
    main_Unmark_1_out_1,
    main_Refine_1_in_2
    ) [instance: 1, cache: 1];
    //
    // node AutoColor[1]: x = 74, y = 506, inputs = 10, label = AutoColor
    //
main_AutoColor_1_out_1,
main_AutoColor_1_out_2 =
    AutoColor(
    main_Refine_1_out_1,
    main_AutoColor_1_in_2,
    main_AutoColor_1_in_3,
    main_AutoColor_1_in_4,
    main_AutoColor_1_in_5,
    main_AutoColor_1_in_6,
    main_AutoColor_1_in_7,
    main_AutoColor_1_in_8,
    main_AutoColor_1_in_9,
    main_AutoColor_1_in_10
    ) [instance: 1, cache: 1];
    //
    // node Rename[1]: x = 447, y = 16, inputs = 3, label = Rename
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "data"
    // input[3]: defaulting = 0, visible = 1, type = 32, value = "hidden"
    //
main_Rename_1_out_1 =
    Rename(
    main_AutoColor_1_out_1,
    main_Rename_1_in_2,
    main_Rename_1_in_3
    ) [instance: 1, cache: 1];
    //
    // node Replace[2]: x = 435, y = 90, inputs = 4, label = Replace
    // input[3]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Replace_2_out_1 =
    Replace(
    main_Rename_1_out_1,
    main_Rename_1_out_1,
    main_Replace_2_in_3,
    main_Replace_2_in_4
    ) [instance: 2, cache: 1];
    //
    // node Compute[4]: x = 412, y = 170, inputs = 2, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "$0.z"
    // expression: value = a.z
    // name[2]: value = a
    //
main_Compute_4_out_1 =
    Compute(
    main_Compute_4_in_1,
    main_Replace_2_out_1
    ) [instance: 4, cache: 1];
    //
    // node Scalar[1]: x = 590, y = 113, inputs = 11, label = Scalar
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Scalar_1"
    // input[3]: defaulting = 0, visible = 0, type = 5, value = 0.5
    // input[5]: defaulting = 1, visible = 0, type = 5, value = -1000000.0
    // input[6]: defaulting = 1, visible = 0, type = 5, value = 1000000.0
    // input[7]: defaulting = 1, visible = 0, type = 5, value = 1.0
    // input[9]: defaulting = 1, visible = 0, type = 1, value = 5
    // output[1]: visible = 1, type = 5, value = 0.5
    //
    //
    // node Band[1]: x = 501, y = 214, inputs = 4, label = Band
    // input[4]: defaulting = 0, visible = 1, type = 32, value = "original"
    //
main_Band_1_out_1 =
    Band(
    main_Compute_4_out_1,
    main_Scalar_1_out_1,
    main_Band_1_in_3,
    main_Band_1_in_4
    ) [instance: 1, cache: 1];
    //
    // node Toggle[1]: x = 217, y = 275, inputs = 6, label = Toggle
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Toggle_1"
    // input[2]: defaulting = 0, visible = 0, type = 29, value = 2
    // input[3]: defaulting = 0, visible = 0, type = 3, value = 1
    // input[4]: defaulting = 1, visible = 1, type = 29, value = 2
    // input[5]: defaulting = 1, visible = 1, type = 29, value = 1
    // output[1]: visible = 1, type = 29, value = 2
    // toggle : 1
    //
    //
    // node Toggle[2]: x = 339, y = 171, inputs = 6, label = Toggle
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Toggle_2"
    // input[2]: defaulting = 0, visible = 0, type = 29, value = 2
    // input[3]: defaulting = 0, visible = 0, type = 3, value = 1
    // input[4]: defaulting = 1, visible = 1, type = 29, value = 2
    // input[5]: defaulting = 1, visible = 1, type = 29, value = 1
    // output[1]: visible = 1, type = 29, value = 2
    // toggle : 1
    //
    //
    // node Switch[2]: x = 360, y = 265, inputs = 3, label = Switch
    //
main_Switch_2_out_1 =
    Switch(
    main_Toggle_2_out_1,
    main_Compute_4_out_1,
    main_Band_1_out_1
    ) [instance: 2, cache: 1];
    //
    // node Include[2]: x = 504, y = 327, inputs = 6, label = Include
    //
main_Include_2_out_1 =
    Include(
    main_Switch_2_out_1,
    main_Scalar_1_out_1,
    main_Include_2_in_3,
    main_Include_2_in_4,
    main_Include_2_in_5,
    main_Include_2_in_6
    ) [instance: 2, cache: 1];
    //
    // node Rename[2]: x = 386, y = 390, inputs = 3, label = Rename
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "hidden"
    //
main_Rename_2_out_1 =
    Rename(
    main_Include_2_out_1,
    main_Rename_2_in_2,
    main_Rename_2_in_3
    ) [instance: 2, cache: 1];
    //
    // node Switch[1]: x = 277, y = 390, inputs = 3, label = Switch
    //
main_Switch_1_out_1 =
    Switch(
    main_Toggle_1_out_1,
    main_AutoColor_1_out_1,
    main_Rename_2_out_1
    ) [instance: 1, cache: 1];
    //
    // node Image[1]: x = 322, y = 490, inputs = 49, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "Image_1"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0 0
 0.141553] // input[6]: defaulting = 0, visible = 0, type = 8, value =
 [-3.32287 -4.30843 4.7696] // input[7]: defaulting = 0, visible = 0, type =
 5, value = 3.82795 // input[8]: defaulting = 0, visible = 0, type = 1, value
 = 640
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.75
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0.360586
 0.539336 0.760983] // input[11]: defaulting = 1, visible = 0, type = 5,
 value = 30.0001 // input[12]: defaulting = 0, visible = 0, type = 1, value =
 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[15]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[17]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[18]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // input[41]: defaulting = 0, visible = 0, type = 32, value = "rotate"
    // depth: value = 24
    // window: position = (0.2711,0.1860), size = 0.6424x0.7062
    // internal caching: 1
    //
main_Image_1_out_1,
main_Image_1_out_2,
main_Image_1_out_3 =
    Image(
    main_Image_1_in_1,
    main_Switch_1_out_1,
    main_Image_1_in_3,
    main_Image_1_in_4,
    main_Image_1_in_5,
    main_Image_1_in_6,
    main_Image_1_in_7,
    main_Image_1_in_8,
    main_Image_1_in_9,
    main_Image_1_in_10,
    main_Image_1_in_11,
    main_Image_1_in_12,
    main_Image_1_in_13,
    main_Image_1_in_14,
    main_Image_1_in_15,
    main_Image_1_in_16,
    main_Image_1_in_17,
    main_Image_1_in_18,
    main_Image_1_in_19,
    main_Image_1_in_20,
    main_Image_1_in_21,
    main_Image_1_in_22,
    main_Image_1_in_23,
    main_Image_1_in_24,
    main_Image_1_in_25,
    main_Image_1_in_26,
    main_Image_1_in_27,
    main_Image_1_in_28,
    main_Image_1_in_29,
    main_Image_1_in_30,
    main_Image_1_in_31,
    main_Image_1_in_32,
    main_Image_1_in_33,
    main_Image_1_in_34,
    main_Image_1_in_35,
    main_Image_1_in_36,
    main_Image_1_in_37,
    main_Image_1_in_38,
    main_Image_1_in_39,
    main_Image_1_in_40,
    main_Image_1_in_41,
    main_Image_1_in_42,
    main_Image_1_in_43,
    main_Image_1_in_44,
    main_Image_1_in_45,
    main_Image_1_in_46,
    main_Image_1_in_47,
    main_Image_1_in_48,
    main_Image_1_in_49
    ) [instance: 1, cache: 1];
// network: end of macro body
CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2);
}
main_Construct_1_in_1 = {[-1 -1]};
main_Construct_1_in_2 = {[.1 .1]};
main_Construct_1_in_3 = [21 21];
main_Construct_1_in_4 = NULL;
main_Construct_1_out_1 = NULL;
main_Replace_1_in_3 = "positions";
main_Replace_1_in_4 = NULL;
main_Replace_1_out_1 = NULL;
main_Compute_1_in_1 = "random($0.x,1)";
main_Compute_1_out_1 = NULL;
main_Mark_2_in_2 = "positions";
main_Mark_2_out_1 = NULL;
main_Filter_1_in_2 = NULL;
main_Filter_1_in_3 = NULL;
main_Filter_1_in_4 = NULL;
main_Filter_1_out_1 = NULL;
main_Compute_3_in_1 = "[$0.x, $0.y, $1]";
main_Compute_3_out_1 = NULL;
main_Unmark_1_in_2 = "positions";
main_Unmark_1_out_1 = NULL;
main_Refine_1_in_2 = 2;
main_Refine_1_out_1 = NULL;
main_AutoColor_1_in_2 = NULL;
main_AutoColor_1_in_3 = NULL;
main_AutoColor_1_in_4 = NULL;
main_AutoColor_1_in_5 = NULL;
main_AutoColor_1_in_6 = NULL;
main_AutoColor_1_in_7 = NULL;
main_AutoColor_1_in_8 = NULL;
main_AutoColor_1_in_9 = NULL;
main_AutoColor_1_in_10 = NULL;
main_AutoColor_1_out_1 = NULL;
main_Rename_1_in_2 = "data";
main_Rename_1_in_3 = "hidden";
main_Rename_1_out_1 = NULL;
main_Replace_2_in_3 = "positions";
main_Replace_2_in_4 = NULL;
main_Replace_2_out_1 = NULL;
main_Compute_4_in_1 = "$0.z";
main_Compute_4_out_1 = NULL;
main_Scalar_1_in_1 = "Scalar_1";
main_Scalar_1_in_2 = NULL;
main_Scalar_1_in_3 = 0.5 ;
main_Scalar_1_in_4 = NULL;
main_Scalar_1_in_5 = NULL;
main_Scalar_1_in_6 = NULL;
main_Scalar_1_in_7 = NULL;
main_Scalar_1_in_8 = NULL;
main_Scalar_1_in_9 = NULL;
main_Scalar_1_in_10 = NULL;
main_Scalar_1_in_11 = NULL;
main_Scalar_1_out_1 = 0.5 ;
main_Band_1_in_3 = NULL;
main_Band_1_in_4 = "original";
main_Band_1_out_1 = NULL;
main_Toggle_1_in_1 = "Toggle_1";
main_Toggle_1_in_2 = 2;
main_Toggle_1_in_3 = 1;
main_Toggle_1_in_4 = NULL;
main_Toggle_1_in_5 = NULL;
main_Toggle_1_in_6 = NULL;
main_Toggle_1_out_1 = 2;
main_Toggle_2_in_1 = "Toggle_2";
main_Toggle_2_in_2 = 2;
main_Toggle_2_in_3 = 1;
main_Toggle_2_in_4 = NULL;
main_Toggle_2_in_5 = NULL;
main_Toggle_2_in_6 = NULL;
main_Toggle_2_out_1 = 2;
main_Switch_2_out_1 = NULL;
main_Include_2_in_3 = NULL;
main_Include_2_in_4 = NULL;
main_Include_2_in_5 = NULL;
main_Include_2_in_6 = NULL;
main_Include_2_out_1 = NULL;
main_Rename_2_in_2 = "hidden";
main_Rename_2_in_3 = NULL;
main_Rename_2_out_1 = NULL;
main_Switch_1_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        webOptions) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera =
       UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull =
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
           AAenable) [instance: 2, cache: 1];
    object = Switch(
           switchAAenable,
           object,
           AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
           "$0+1",
           renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
           switchRenderMode,
            SWapproximation_options,
           HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
           switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
           ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject =
 Route(switchRECenable, annoted_object); Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
      UpdateCamera(
          camera,
          resolution=RECresolution,
          aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
      ScaleScreen(
          RECRerenderObject,
          NULL,
          RECresolution,
          camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_1_in_1 = "Image_1";
main_Image_1_in_3 = "X24,,";
main_Image_1_in_4 = 1;
main_Image_1_in_5 = [0 0 0.141553];
main_Image_1_in_6 = [-3.32287 -4.30843 4.7696];
main_Image_1_in_7 = 3.82795;
main_Image_1_in_8 = 640;
main_Image_1_in_9 = 0.75;
main_Image_1_in_10 = [0.360586 0.539336 0.760983];
main_Image_1_in_11 = NULL;
main_Image_1_in_12 = 0;
main_Image_1_in_13 = NULL;
main_Image_1_in_14 = 1;
main_Image_1_in_15 = NULL;
main_Image_1_in_16 = NULL;
main_Image_1_in_17 = NULL;
main_Image_1_in_18 = NULL;
main_Image_1_in_19 = 0;
main_Image_1_in_20 = NULL;
main_Image_1_in_21 = NULL;
main_Image_1_in_22 = NULL;
main_Image_1_in_23 = NULL;
main_Image_1_in_25 = NULL;
main_Image_1_in_26 = NULL;
main_Image_1_in_27 = NULL;
main_Image_1_in_28 = NULL;
main_Image_1_in_29 = NULL;
main_Image_1_in_30 = NULL;
main_Image_1_in_31 = NULL;
main_Image_1_in_32 = NULL;
main_Image_1_in_33 = NULL;
main_Image_1_in_34 = NULL;
main_Image_1_in_35 = NULL;
main_Image_1_in_36 = NULL;
main_Image_1_in_37 = NULL;
main_Image_1_in_38 = NULL;
main_Image_1_in_39 = NULL;
main_Image_1_in_40 = NULL;
main_Image_1_in_41 = "rotate";
main_Image_1_in_42 = NULL;
main_Image_1_in_43 = NULL;
main_Image_1_in_44 = NULL;
main_Image_1_in_45 = NULL;
main_Image_1_in_46 = NULL;
main_Image_1_in_47 = NULL;
main_Image_1_in_48 = NULL;
main_Image_1_in_49 = NULL;
Executive("product version 4 1 3");
$sync
main();

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