Wolfgang Dobler:
 |Randall Hopper writes:
 | > I'm not sure but I think VRML's in the same boat.  You could repeat
 | > geometry with different colors using backface culling (solid TRUE), but
 | > it's a hack.
 |
 |I don't understand what you mean with `solid TRUE'. Does this refer to DX
 |(I can find neither `solid' in this sense, nor even the term `backface
 |culling' in the docs) or to VRML? Please bear with my ignorance, as I am
 |hardly familiar with VRML and just use it to eventually import DX objects
 |into Povray.

It's a VRMLism.  I'm not a VRML expert either BTW.  I've just picked
through them on occasion to convert them into DX format ;-) Here, check out
the third paragraph here:

     http://www.vrml.org/Specifications/VRML97/part1/concepts.html#4.6.3.4

 |I am probably too conservative to switch renderers, now that I can do a
 |few basic things in this one (Povray). For my application, I have solved
 |the problem by a macro that draws the Ribbon twice, displacing it once
 |with RubberSheet. [I have no clue what field the RubberSheet deforms here,
 |but it works; I suppose one could also shift the ribbon with Compute,
 |using the FaceNormals to get the direction.]

It uses "data" to displace "positions" along the normal, or (if not
present) a normal-like direction derived from positions.  You may want to
eat least run your data through a Compute("1") and check your normals
before you Rubbersheet to verify you're not doing something wild that'll
distort your ribbons.

Randy

-- 
Randall Hopper (mailto:[EMAIL PROTECTED])
Lockheed Martin Operation Support
EPA Scientific Visualization Center
US EPA N127-01; RTP, NC 27711

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