On Thu, 3 Apr 2003 15:42:40 -0500
Donna L Gresh <[EMAIL PROTECTED]> wrote:
> Yes, I believe you've hit the nail on the head; the colors are
> continuous (as they should be) but the normals are not, because they are
> getting computed for each face separately, and you've got, essentially,
> two normals at each shared vertex, one pointing one way and one pointing
> another. You could use flat shading (FaceNormals) which would remove the
> oddness (but you wouldn't have a "smooth" look). I'm not sure of a way
> to get the normals correct for smooth shading.
You and David are right, using showboundary->shading("faceted")->image
solved the issue, as can been seen here:
http://www.gmm.insa-tlse.fr/~pommier/dx_donut_faceted.png
If there is no other solution, then I'll try to avoid smooth shading ;-)
Thanks !
--
Julien