That's a bug, which may be machine dependent.  Have you made sure that the
lines have priority or fuzz?  Prior to Collect'g the result of
ShowConnections with the surface, pass it to Options(fuzz, 8).  The number
is somewhat arbitrary, but tells the renderer a relative priority for
coincident objects.  It's very handy if you have multiple objects that may
intersect in several places in order to control what is seen on a surface.

You should also verify that it also occurs with multi-pixel lines via
Options(,"line width", n) and that you have priority set

A work around would be to use Ribbon, for example, which will create
triangles.


Neil Carlson <[EMAIL PROTECTED]>@opendx.watson.ibm.com on 06/16/2003
08:35:31 AM

Please respond to [email protected]

Sent by:    [EMAIL PROTECTED]


To:    [email protected]
cc:
Subject:    Hardware rendering differences (was:Re: [opendx-users] Volume
       rendering tutorial problems)



On a rendered surface I will often superimpose the mesh (showgrid) in
white with a small opacity value (with a unit value the mesh is too
visually detracting from the data-colored surface).  The works great
with software rendering, but with hardware rendering the mesh is not
shown at all with an opacity value less than 1.  Is this another
case of a shortcoming in hardware OpenGL rendering?

Neil

--
Neil Carlson <[EMAIL PROTECTED]>


Reply via email to