Question on geometric transformations

I have an application where I would like to perform 
calculations on a field's positions component after 
geometric transformations have been applied.  Is there 
a way to force DX to update the positions by applying 
the outstanding transformations before render time?

The attached network illustrates my question.

Thanks,
Ned Piburn
//
// time: Thu Jul 24 13:13:16 2003
//
// version: 3.2.0 (format), 4.2.0 (DX)
//
//
// MODULE main
// workspace: width = 482, height = 832
// layout: snap = 1, width = 35, height = 35, align = UL
//
macro main(
) -> (
) {
    // 
    // node Construct[1]: x = 105, y = 175, inputs = 4, label = Construct
    // input[1]: defaulting = 0, visible = 1, type = 16777224, value = {[0., 
0.]}
    // input[2]: defaulting = 0, visible = 1, type = 16777224, value = {[0.02, 
0.02]}
    // input[3]: defaulting = 0, visible = 1, type = 8, value = [51,51]
    //
main_Construct_1_out_1 = 
    Construct(
    main_Construct_1_in_1,
    main_Construct_1_in_2,
    main_Construct_1_in_3,
    main_Construct_1_in_4
    ) [instance: 1, cache: 1];
    // 
    // node Color[1]: x = 105, y = 245, inputs = 5, label = Color
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "red"
    //
main_Color_1_out_1 = 
    Color(
    main_Construct_1_out_1,
    main_Color_1_in_2,
    main_Color_1_in_3,
    main_Color_1_in_4,
    main_Color_1_in_5
    ) [instance: 1, cache: 1];
    // 
    // node Rotate[1]: x = 105, y = 315, inputs = 3, label = Rotate
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "z"
    // input[3]: defaulting = 0, visible = 1, type = 5, value = 35.0
    //
main_Rotate_1_out_1 = 
    Rotate(
    main_Color_1_out_1,
    main_Rotate_1_in_2,
    main_Rotate_1_in_3
    ) [instance: 1, cache: 1];
    // 
    // node Mark[1]: x = 105, y = 385, inputs = 2, label = Mark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "positions"
    //
main_Mark_1_out_1 = 
    Mark(
    main_Rotate_1_out_1,
    main_Mark_1_in_2
    ) [instance: 1, cache: 1];
    // 
    // node Compute[1]: x = 105, y = 455, inputs = 2, label = Compute
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "($0.y >= 0.3) 
? 1 : 0"
    // expression: value = (a.y >= 0.3) ? 1 : 0
    // name[2]: value = a
    //
main_Compute_1_out_1 = 
    Compute(
    main_Compute_1_in_1,
    main_Mark_1_out_1
    ) [instance: 1, cache: 1];
    // 
    // node Replace[1]: x = 0, y = 560, inputs = 4, label = Replace
    // input[4]: defaulting = 0, visible = 1, type = 32, value = "flag"
    //
main_Replace_1_out_1 = 
    Replace(
    main_Compute_1_out_1,
    main_Rotate_1_out_1,
    main_Replace_1_in_3,
    main_Replace_1_in_4
    ) [instance: 1, cache: 1];
    // 
    // node Mark[2]: x = 0, y = 630, inputs = 2, label = Mark
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "flag"
    //
main_Mark_2_out_1 = 
    Mark(
    main_Replace_1_out_1,
    main_Mark_2_in_2
    ) [instance: 2, cache: 1];
    // 
    // node Include[1]: x = 0, y = 700, inputs = 6, label = Include
    // input[2]: defaulting = 0, visible = 1, type = 5, value = 1.0
    // input[3]: defaulting = 0, visible = 1, type = 5, value = 1.0
    //
main_Include_1_out_1 = 
    Include(
    main_Mark_2_out_1,
    main_Include_1_in_2,
    main_Include_1_in_3,
    main_Include_1_in_4,
    main_Include_1_in_5,
    main_Include_1_in_6
    ) [instance: 1, cache: 1];
    // 
    // node Image[1]: x = 35, y = 770, inputs = 49, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_1"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0.0636179 
0.560944 0]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [0.0636179 
0.560944 3.55379]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 2.7522
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 640
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.751
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 42.3348
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[15]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[17]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[18]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[29]: defaulting = 0, visible = 0, type = 3, value = 1
    // input[30]: defaulting = 0, visible = 0, type = 16777248, value = {"X", 
"Y", "Z"}
    // input[41]: defaulting = 0, visible = 0, type = 32, value = "none"
    // depth: value = 24
    // window: position = (0.4109,0.5654), size = 0.5109x0.5098
    // internal caching: 1
    //
main_Image_1_out_1,
main_Image_1_out_2,
main_Image_1_out_3 = 
    Image(
    main_Image_1_in_1,
    main_Include_1_out_1,
    main_Image_1_in_3,
    main_Image_1_in_4,
    main_Image_1_in_5,
    main_Image_1_in_6,
    main_Image_1_in_7,
    main_Image_1_in_8,
    main_Image_1_in_9,
    main_Image_1_in_10,
    main_Image_1_in_11,
    main_Image_1_in_12,
    main_Image_1_in_13,
    main_Image_1_in_14,
    main_Image_1_in_15,
    main_Image_1_in_16,
    main_Image_1_in_17,
    main_Image_1_in_18,
    main_Image_1_in_19,
    main_Image_1_in_20,
    main_Image_1_in_21,
    main_Image_1_in_22,
    main_Image_1_in_23,
    main_Image_1_in_24,
    main_Image_1_in_25,
    main_Image_1_in_26,
    main_Image_1_in_27,
    main_Image_1_in_28,
    main_Image_1_in_29,
    main_Image_1_in_30,
    main_Image_1_in_31,
    main_Image_1_in_32,
    main_Image_1_in_33,
    main_Image_1_in_34,
    main_Image_1_in_35,
    main_Image_1_in_36,
    main_Image_1_in_37,
    main_Image_1_in_38,
    main_Image_1_in_39,
    main_Image_1_in_40,
    main_Image_1_in_41,
    main_Image_1_in_42,
    main_Image_1_in_43,
    main_Image_1_in_44,
    main_Image_1_in_45,
    main_Image_1_in_46,
    main_Image_1_in_47,
    main_Image_1_in_48,
    main_Image_1_in_49
    ) [instance: 1, cache: 1];
    //
    // decorator Annotate       pos=(280,245) size=189x82 style(Label), value = 
<NULL>
    // annotation user_begin: 131
    // annotation user: Create a 50x50 mesh of
    // annotation user: rectangles that form a square
    // annotation user: from 0 to 1 in both X and Y
    // annotation user: directions. Color it red and
    // annotation user: rotate it 35 degrees.
    // annotation user_end: <NULL>
    // resource *decorator.alignment:XmALIGNMENT_BEGINNING
    //
    // decorator Annotate       pos=(245,420) size=237x54 style(Label), value = 
<NULL>
    // annotation user_begin: 88
    // annotation user: Mark the postions and create a scalar
    // annotation user: field, called FLAG, where the value is
    // annotation user: (y >= 0.3).
    // annotation user_end: <NULL>
    // resource *decorator.alignment:XmALIGNMENT_BEGINNING
    //
    // decorator Annotate       pos=(210,665) size=235x110 style(Label), value 
= <NULL>
    // annotation user_begin: 215
    // annotation user: Mark the FLAG field as DATA and use
    // annotation user: INCLUDE to give us just the region
    // annotation user: above 0.3. What I get is the region
    // annotation user: of the original square that is
    // annotation user: above 0.3. What I want is the
    // annotation user: region of the rotated figure that
    // annotation user: is above 0.3.
    // annotation user_end: <NULL>
    // resource *decorator.alignment:XmALIGNMENT_BEGINNING
    //
    // decorator Annotate       pos=(0,0) size=467x159 style(Label), 
font=huge_bold, value = <NULL>
    // annotation user_begin: 325
    // annotation user: This is a test network to look at the behavior of
    // annotation user: applied geometric transforms. It confirms that
    // annotation user: transforms are not applied until render time. I'm
    // annotation user: looking for a way to force the position field to
    // annotation user: be updated by the outstanding transformations so
    // annotation user: that computations on the positions will produce
    // annotation user: the expected result. -Ned Piburn
    // annotation user_end: <NULL>
    // resource *decorator.alignment:XmALIGNMENT_BEGINNING
// network: end of macro body
CacheScene(main_Image_1_in_1, main_Image_1_out_1, main_Image_1_out_2);
}
main_Construct_1_in_1 = {[0., 0.]};
main_Construct_1_in_2 = {[0.02, 0.02]};
main_Construct_1_in_3 = [51,51];
main_Construct_1_in_4 = NULL;
main_Construct_1_out_1 = NULL;
main_Color_1_in_2 = "red";
main_Color_1_in_3 = NULL;
main_Color_1_in_4 = NULL;
main_Color_1_in_5 = NULL;
main_Color_1_out_1 = NULL;
main_Rotate_1_in_2 = "z";
main_Rotate_1_in_3 = 35.0;
main_Rotate_1_out_1 = NULL;
main_Mark_1_in_2 = "positions";
main_Mark_1_out_1 = NULL;
main_Compute_1_in_1 = "($0.y >= 0.3) ? 1 : 0";
main_Compute_1_out_1 = NULL;
main_Replace_1_in_3 = NULL;
main_Replace_1_in_4 = "flag";
main_Replace_1_out_1 = NULL;
main_Mark_2_in_2 = "flag";
main_Mark_2_out_1 = NULL;
main_Include_1_in_2 = 1.0;
main_Include_1_in_3 = 1.0;
main_Include_1_in_4 = NULL;
main_Include_1_in_5 = NULL;
main_Include_1_in_6 = NULL;
main_Include_1_out_1 = NULL;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        webOptions) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera = 
         UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull = 
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
             AAenable) [instance: 2, cache: 1];
    object = Switch(
             switchAAenable,
             object,
             AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
             "$0+1",
             renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
             switchRenderMode,
            SWapproximation_options,
             HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
             switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
             ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = 
Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
        UpdateCamera(
            camera,
            resolution=RECresolution,
            aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
        ScaleScreen(
            RECRerenderObject,
            NULL,
            RECresolution,
            camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_1_in_1 = "Image_1";
main_Image_1_in_3 = "X24,,";
main_Image_1_in_4 = 1;
main_Image_1_in_5 = [0.0636179 0.560944 0];
main_Image_1_in_6 = [0.0636179 0.560944 3.55379];
main_Image_1_in_7 = 2.7522;
main_Image_1_in_8 = 640;
main_Image_1_in_9 = 0.751;
main_Image_1_in_10 = [0 1 0];
main_Image_1_in_11 = NULL;
main_Image_1_in_12 = 0;
main_Image_1_in_13 = NULL;
main_Image_1_in_14 = 1;
main_Image_1_in_15 = NULL;
main_Image_1_in_16 = NULL;
main_Image_1_in_17 = NULL;
main_Image_1_in_18 = NULL;
main_Image_1_in_19 = 0;
main_Image_1_in_20 = NULL;
main_Image_1_in_21 = NULL;
main_Image_1_in_22 = NULL;
main_Image_1_in_23 = NULL;
main_Image_1_in_25 = NULL;
main_Image_1_in_26 = NULL;
main_Image_1_in_27 = NULL;
main_Image_1_in_28 = NULL;
main_Image_1_in_29 = 1;
main_Image_1_in_30 = {"X", "Y", "Z"};
main_Image_1_in_31 = NULL;
main_Image_1_in_32 = NULL;
main_Image_1_in_33 = NULL;
main_Image_1_in_34 = NULL;
main_Image_1_in_35 = NULL;
main_Image_1_in_36 = NULL;
main_Image_1_in_37 = NULL;
main_Image_1_in_38 = NULL;
main_Image_1_in_39 = NULL;
main_Image_1_in_40 = NULL;
main_Image_1_in_41 = "none";
main_Image_1_in_42 = NULL;
main_Image_1_in_43 = NULL;
main_Image_1_in_44 = NULL;
main_Image_1_in_45 = NULL;
main_Image_1_in_46 = NULL;
main_Image_1_in_47 = NULL;
main_Image_1_in_48 = NULL;
main_Image_1_in_49 = NULL;
Executive("product version 4 2 0");
$sync
main();

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