DX is not a vector renderer. It is a pixel renderer only. There is no anti-aliasing feature built-in to DX either. With such a small small arena, it is going to be difficult to get the quality you desire. If you're data viz does not require much of a large arena, you can up the small arena at the cost of losing some large arena by setting some environment variables (look at the current HTML docs for the appropriate setting.) The other option is to get the VIS Inc version of OpenDX for Windows and run it instead. How much physical memory do you have installed?

David

Dear DXplorers,

I am trying to produce nice hardcopies of my visualisations, but I have 2 vexing problems.

First, I keep getting out-of-memory errors (large arena) when I write EPS files. (The large arena is limited to 24 Mb, apparently thanks to cygwin.) I don't see why this should happen when writing EPS files of a few hundred kb (it seldom happened when I wrote MIFF files of 16-frame sequences using the same net).

I get small-arena out-of-memory errors when I write TIFF files of > 2 Mb, so that avenue is out.

Second, neither file format yields prints with non-aliased vector glyphs: I still see the staircase effect. I understand that I can't get enough definition with TIFF if output file size is limited to 2 Mb, but why do I get this with EPS? My 11-year-old DOS CAD program produces EPS files with no aliasing of diagonal lines, so I had similar expectations of DX.

I have set 'Allow Rendering' and specified 300 DPI for the EPS files. This currently restricts me to images of about 2" square, to avoid the memory problems; this, too, is unacceptable.

Thanks in advance,



Allen H. Nugent
Graduate School of Biomedical Engineering
University of New South Wales
Sydney NSW 2052 Australia
Tel: +61 2 9385 3916 Fax: +61 2 9663 2108


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David L. Thompson                   Visualization and Imagery Solutions, Inc.
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