I tried to compile OpenDX 4.3.2 on Mac OS X 10.3.4 and encountered some problems. So, I thought that someone else might be interested what I've done.
Compiling OpenDX 4.3.2 on Mac OS X 10.3.4 (dual G5):
Prerequisites (for me):
1) X11SDK from Xcode 1.2 CD
2) OpenMotif from Fink
3) ImageMagick
Compiling with gcc (in Terminal):
1) ./configure –with-x –with-motif-includes=/sw/include –with-includes=/usr/X11R6/include > config.output
2) make (crashes to src/exec/hwrender/opengl)
3) emacs src/exec/hwrender/opengl/Makefile, CFLAGS = … - I/usr/X11R6/include
4) emacs src/exec/hwrender/Makefile, CFLAGS = … - I/usr/X11R6/include
5) make (crashes to src/uipp/dxui)
6) cd src/uipp/dxui/
7) make
8) copy last command to clipboard
9) paste it and edit it such way that /sw/lib/libXm.dylib is in the end of the command
10) repeat 7-9, in src/uipp/ for dxuilib, mb, startup
11) cd ../tutor
12) repeat 7-9 and remove –lXt –lxt from the command
13) cd ../..
14) make
15) sudo make install
I hope this helps somebody,
- Lauri Lehtovaara, [EMAIL PROTECTED]
- [opendx-users] Compiling OpenDX 4.3.2 on Mac OS X 10.3.... Lauri Lehtovaara
- Re: [opendx-users] Compiling OpenDX 4.3.2 on Mac O... Jeremy Erwin
- Re: [opendx-users] Compiling OpenDX 4.3.2 on M... Marius Schamschula
- Re: [opendx-users] Compiling OpenDX 4.3.2 ... Jeremy Erwin
- [opendx-users] OpenDX in a cave? Jon Johansson
- Re: [opendx-users] OpenDX in a ca... Kent Eschenberg
