I use some FLE objects, but generate them from pre-preened data without
funny edges. Thus, the 'faster' converter is safe for me. However,
when I am doing this, I usually don't have sufficiently complex
objects that speed is critical, so I have no objection to making 'safe'
the default and 'fast' a special case. I think that this (making
'safe' the default) is generally wise programming practice.
Marcus Mendenhall
On Jan 10, 2005, at 1:33 PM, David Thompson wrote:
I've been working on a Illustrator/Postscript to dx converter and have
found an interested FLE issue that I had never been presented with
before. I thought I had found a hole slew of bugs within the
implementation of FLE's that was going to make this converter
worthless--however, what I found was that there are two separate
rendering approaches to FLE's within DX. The default one is faster but
crashes consistently when FLE's have coincidental points or crossing
edges. The slightly slower version (which is turned on with an
environment variable) renders all of my FLE's appropriately and does
not crash (even with crossing edges).
I'd like to hear from everyone--if they would be opposed to changing
the default to the non-crashing version and have it set so that you
can choose the faster version with an envirnonment variable instead.
Let me know.
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David L. Thompson Visualization and Imagery
Solutions, Inc.
mailto:[EMAIL PROTECTED] 5515 Skyway Drive, Missoula, MT
59804
Phone : (406)756-7472