We've done this in our visualizations by allowing the user to use two picks or a probe list in the scene. The user can manipulate one probe for the center the other for the outside axis and then render some plane through it. You can also use three probes if you need truly arbitrary planes. Then from the probes, construct the plane center vector and normal vector.

David

Hello again :)

I have a 3-d scalar data set, and I map it to a 2-d scalar data set with MapToPlane. Is there a way to get a better control than the way supplied by 2 vectors (position and normal). I know I can use the slab and make it move back and forth, but I want an arbritary plane and as far as I know, the slab does not do that.

Basically I want to be able to rotate the plane almost as easily as the viewdirection.

And I still have not solved my other issue (above) :)

Any hints?
Arne



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Arne Klaveness
Department of Chemistry, University of Oslo
PO Box 1033 Blindern
N-0315 OSLO, NORWAY

Email:  [EMAIL PROTECTED]
Mobile: +47 480 09 490
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