I see 3 solutions:
1-Generate a thicker isosurface (with a transverse gradient)

You can always apply a Tube to the generated lines to achieve thicker lines. If you are rendering in Hardware/OpenGL you can also set multipixel lines (look in the manual).

2-Algorithm for interpolation (I don't know what it's called... Consists of shading nearby regions instead of generating just one pixel to render the line)
3-Output in vector format

We have worked on a postscript output generator, but it has bugs. Not sure if/when we're going to release.

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David L. Thompson                   Visualization and Imagery Solutions, Inc.
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