Drew, Thanks for the info. Actually, I was toying around with the SocketConnect VPE module tonight, and actually found an OpenDX listserv message back from 2000 where the developer mentioned how he utilized this shared memory buffer. So (by coincidence) I was planning to look at that myself too; thanks for the tip! Per some previous correspondence, I was debating on whether I should use this socket interface where DX Objects are streamed to the socket, or just send my raw data (much more compactly) from my application to DX (using my own socket interface), and then formulate the DX Objects in the DX-side module. This may be more efficient in terms of socket throughput. But even so, I may still try this socketconnect interface because it would be quicker to use (since it's already written.) - seems easy enough. Thanks again for your help, Matt University of Texas at Austin (formerly from Owego, NY though - your neck of the woods, Drew) -- Andrew J. Dolgert wrote:
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- [opendx-users] Usage model for OpenDX Matt Genovese
- Re: [opendx-users] Usage model for OpenDX Alan Louis Scheinine
- RE: [opendx-users] Usage model for OpenDX Andrew J. Dolgert
- RE: [opendx-users] Usage model for OpenDX Michael Zeleznik
- RE: [opendx-users] Usage model for OpenD... Michael Zeleznik
- Re: [opendx-users] Usage model for OpenDX Matt Genovese
- RE: [opendx-users] Usage model for OpenD... Michael Zeleznik
- [opendx-users] Usage model for OpenDX Marilyn E Noz
- RE: [opendx-users] Usage model for OpenDX Andrew J. Dolgert
- Re: [opendx-users] Usage model for OpenDX Matt Genovese