If the problem happens with software rendering, it's not GL. I've seen similar issues in HW rendering, but if in software, there must be a bogus mesh point, probably at the origin or something that did not get set 'invalid' but should be.

On Jan 13, 2006, at 11:29 AM, Thomas Geenen wrote:

dear opendx users,

I try to create an isosurface from scattered data. I send my data through 
autogrid to create a mesh and send the output to isosurface. the output is 
what i want and expected but there seems to be a problem during rendering. i 
get strange surfaces extending from the surface to some point outside it. 
when i rotate my image the point to which they extend changes as well with 
software rendering and stays the same with hardware rendering. Is this a bug 
in opengl or is the gridding incorrect possibly because of the way the data 
is scattered? I get it with different layout of the points making this more 
unlikely. 

my system and dx info is in my previous mail about smp problems :)

tia
Thomas

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